Highly untested and may break world
Current release unspecified
- Fixed state placement
- Fixed NPE when breaking multi tile
- Fixed render distance, Fixed #85
- Fixed missile scale
- Decreased launcher power need and added power configs
Configs will need translation keys added later
- Implemented config annotations
- Added config to disable power checks
- Added inventory handling for capabilities, Fixed multiblock crashing on world load
Crash was due to multi-block being created on TileEntity#onLoad(). Seems this is a bad idea to generate new tiles as it causes a concurent mod error. Which makes sense as the world is currently adding tiles.
- Added capability transfer for frame and base
Will try to get capabilities from frame to base, and from base to screen. This allows power transfer and inventory support when added.
- Added early coded to handle capabilities for the multiblock
- Added checks to kill multiblock if no host
- Enabled multi-blocks, Fixed a few minor issues
- fix gradle scripts and add .okhttpcache/ to .gitignore
- Switch out getFront() with getDirectionVec() for Pos(EnumFacing)
- remove VE Dependency from build.gradle, Update scripts to new format
- Version 3.0.0
- Fixed #90 missing server proxy
Minor issue, neglected to update the proxy data when I removed the server proxy class
- Removed hard dep on coding lib
- More boiling down work
- Moved VE packages into ICBM, Boiled away more unused code
- Removed IPosWorld usage
Tired of having two versions
- Fixed GUI translation keys
- Fixed rotation of tier 2 launcher
- Added tier 2 & 3 screen model, Fixed tier 2 launcher item rotation
- Added spike recipes
- Fixed tiering data, Implemented support frame item render
- Implemented screen item render, Started on support frame item render
- Fixed config crash for exothermic
- Extract inner classs out of BlockICBM to make code cleaner
- Fixed localizations
- Tier 2 & 3 launcher base models plus item render
- Started working on launcher item renders
- Implemented item render for radar station
- Fixed server side crash due to loading model domain on wrong side
- Sync
- Removed dep OC check
- Temp removed version injection for VE
Somethings wrong and I don't have time to toy with it. For the moment it will be disabled until a time it can be fixed.
- Should fix VE maven path
- Changed version # to include MC #
This should improve traceablity between versions and reduce overlap.