Highly untested and may break world
Current release 1.7.10-2.15.1b420
- Converted remote launch items to JSON and node system
- NPE fix to IWorldPos template, Converted link tool to JSON & Node system
- Changes for VE API and projectile prefab changes
- Adjusted missile station inventory render to better fit in slot
Still needs more work
- Fixed gps flag using wrong texture, Adjusted inventory render for warhead station
- Updated render IDs for radarGun and gps flag
- Changed in path code for blasts, Converted radar gun to JSON data & node system
- Added world pos code to gps flag
- Working on gps flag textures
- Set GPS flags class
- [Untested] Added item json files, Converted GPS flag
- Converted missile deco display to JSON
- Converted missile mag to JSON and Node system
Everything seems to be working but will need more testing
- Fixed GUI not opening for SMAuto table, Fixed multi-block layout
- Started convering missile auto crafter
- Converted warhead station to JSON & Node system
- Fixed Launcher Pad textures
Turns out not be a bug with the render style but a failure to define textures.
- Updated renders
- Worked on converting launcher parts and launcher pad to JSON
- Import change from VE
- add copy task and update VE version
- Transitioned increment buttons to GuiButton9px
- Fixed type check not checking for missile correctly, Fixed ray trace not working on missiles due to collision check being turned off
- Added missile type check
- API change
- Moved AMS and FoF to seperate mod
- Interface changes, and Implementation of dynamic GUI opening calls
- Updated local controller GUI to function like silo display
- Fixed a few conversion issues, Converted TileLocalController to the node system
- Fixed multiblock on standard launcher
- Fixed standard launcher
- Fixed missile mag not supporting nodes
- Moved silos to sub package, Added rotation to small silo
- Added handling for silo item render
- Added error feedback for opening silo GUI from silo interface
- Fixed several issues with supporting tiles for launcher due to transition to node system
- Fixed silo offset, Added textures to silos, Fixed missile render listener not defining keys and offset not being set, Fixed missile spawn offset
- API change
- Sync
- Added loading for missile render listener
- More work on getting silos functional again
- update VE version
- Added wrapper code, Converted more content to json, ICBM now runs but silos are broken
- Moved data to json for standard silo, Prefab out missile render as a listener
- Started work on converting launchers/silos to node system
- Fixed standard launcher height, Moved height to a constant
- Changed to VE ID
- Import changes
- Update to VE 1.0.0
- Update for ammo API
- Adjustments to cart rotation handling
- update changelog task
- Removed Nynorsk translation as it was outdated, updated Norwegian bokm?l translation.
- Fixed unit test
- Changes to VE code
- Fix for ambiguity
- Removed shock wave effect
- auto upload to curse time
- get auto curse uploading working
- fix gradle compile error
- add voltz engine version to the manifest
- Changes to inventory code in VE, Not backwards compatible
- Added recipes for missile and warhead station
- Moved FakeRadioSender to VE
- Implement IItemFrequency