Highly untested and may break world
Current release unspecified
- Sync
- Set correct VE version #
- Moved missile casing crafting to JSON
- Moved missile parts to JSON
- Updated wrapper and blasts for VE changes
- Fixed some recipes, Updated files for core changes
- Changes to core (sync :P )
- Change in how particles are spawned
- Started on abstraction
- Temp removed mod support (CC, OC), Switched NEI hide item to JSON system
- Converted most of explosives to data files
- Started reworking explosive entries as JSON data
This move is to reduce class count and transition to a data system.
- Temp fix for JUnit tests that test EMP item
- Moved EMP to VE for reuse in other mods
- Abstracted rocket render code to VE effect render, Added support for JSON rendering of rocket trail
- Updated multiblock wrappers, Implemented update API for placement code
- Abstracted some missile render code
Prep for reuse and to reduce code needed in the long run
- Fixed offset and render for medium missile in launcher
- Updated wrappers, Finished multi-blocks for new launchers
- Fixed NPE when fragment type is null
- Updated wrappers
- Translated to finnish : Grammar fixes
- Translated to finnish
- Fixed issues with new multiblock code, Implemented multiblock json data
- Worked on recording standard launcher to support more missile sizes
- Derp, removed debug code
- Implemented medium missile data and rendering
- Automation: Updated VE version
- Updated textures for launch pad, Fixed standard missile fin render, Fixed render glitch caused by NPE in missile render code
- Implement JSON rendering for crafting table
- Fixed duplicate rendering of missiles if more than one type was implement in json
- Fixed standard launcher render
- Fixed launcher render
- Implemented rendering for crashed missiles
- Fixed entity missile rendering
- Added clamp models by Alex33212
- Added medium icon by alex
- Updated small and standard rendering
Still needs some work, minor offset adjustement, entity rendering, and standard's fins are not using the correct texture
- Fixed overlay rendering and icons
- Fixed JSON rendering for missiles
- Moved items & block references to an API class, Moved missile textures to skin folder, More work on fixing rendering for missiles
- More fixes for JSON conversion, Added json rendering for missiles, Removed icons from ItemMissile, Made ItemMissile extend json base
More work is needed and very little is tested
- Added NPE checks on casing data usage, Added default loading for casing, Added registry of casings
- Started work on json data for missiles
- Created missile JSON processor
- Fixed loading, Added more docs
- Documented missile size enum, Added json load annotations to missile data object
- [Untested] Cleared compile errors, ported code to use new system
Most likely will not run and needs more work
- Started rewriting missile casing to use JSON data structures
This is a move away from the hardcoded enum size system to a flexible data structure.
- Removed extra item block classes
- Small API change & Re-ogranization of packages related to missile & missile parts
Moved missile parts from crafting package to missile package to better improve navigation
- Updated model and added new texture for medium missile
New model fixed normal issue and texture is the new default
- Imported model for medium missile by Alex33212
- Sync
- Fixes #296
- Worked on #288
- Implemented missing explosive corner icons
- Implemented improve texture support for explosive icons, Added handling for spawn egg icons
- Fixed #282
- Fixed #284
- Fixed shift-wrench for standard launcher
- Added missing explosives to item explosive, Created Midas ore blast for lolz
- update VE version
- Import changes
- Decrease fragment generation & added max spawn limit, Added instant radiation blast
- Implemented icon for nuke blast
- More work on nuke blast, Added flash bang blast
- More work on nuke blast
- Added nuke blast icon by phil, Worked on nuke blast
- Major change to blast code in VE
- Started on nuke
- Converted remote launch items to JSON and node system
- NPE fix to IWorldPos template, Converted link tool to JSON & Node system
- Changes for VE API and projectile prefab changes
- Adjusted missile station inventory render to better fit in slot
Still needs more work
- Fixed gps flag using wrong texture, Adjusted inventory render for warhead station
- Updated render IDs for radarGun and gps flag
- Changed in path code for blasts, Converted radar gun to JSON data & node system
- Added world pos code to gps flag
- Working on gps flag textures
- Set GPS flags class
- [Untested] Added item json files, Converted GPS flag
- Converted missile deco display to JSON
- Converted missile mag to JSON and Node system
Everything seems to be working but will need more testing
- Fixed GUI not opening for SMAuto table, Fixed multi-block layout
- Started convering missile auto crafter
- Converted warhead station to JSON & Node system
- Fixed Launcher Pad textures
Turns out not be a bug with the render style but a failure to define textures.
- Updated renders
- Worked on converting launcher parts and launcher pad to JSON
- Import change from VE
- add copy task and update VE version
- Transitioned increment buttons to GuiButton9px
- Fixed type check not checking for missile correctly, Fixed ray trace not working on missiles due to collision check being turned off
- Added missile type check
- API change
- Moved AMS and FoF to seperate mod
- Interface changes, and Implementation of dynamic GUI opening calls
- Updated local controller GUI to function like silo display
- Fixed a few conversion issues, Converted TileLocalController to the node system
- Fixed multiblock on standard launcher
- Fixed standard launcher
- Fixed missile mag not supporting nodes
- Moved silos to sub package, Added rotation to small silo
- Added handling for silo item render
- Added error feedback for opening silo GUI from silo interface
- Fixed several issues with supporting tiles for launcher due to transition to node system
- Fixed silo offset, Added textures to silos, Fixed missile render listener not defining keys and offset not being set, Fixed missile spawn offset
- API change
- Sync
- Added loading for missile render listener
- More work on getting silos functional again
- update VE version
- Added wrapper code, Converted more content to json, ICBM now runs but silos are broken
- Moved data to json for standard silo, Prefab out missile render as a listener
- Started work on converting launchers/silos to node system
- Fixed standard launcher height, Moved height to a constant
- Changed to VE ID
- Import changes
- Update to VE 1.0.0
- Update for ammo API
- Adjustments to cart rotation handling
- update changelog task
- Removed Nynorsk translation as it was outdated, updated Norwegian bokm?l translation.
- Fixed unit test
- Changes to VE code
- Fix for ambiguity
- Removed shock wave effect
- auto upload to curse time
- get auto curse uploading working
- fix gradle compile error
- add voltz engine version to the manifest
- Changes to inventory code in VE, Not backwards compatible
- Added recipes for missile and warhead station
- Moved FakeRadioSender to VE