Highly untested and may break world
Current release unspecified
- Added some notes and renamed some fields
- Set per field block cost to .01 and creation to 1 fortron
- Work towards balancing power cost
- Fixed module inventory (ArrayIndex and empty slots array issue)
- Changed mod class to MFFS
Fixes stupid build servers not understanding character case changes.
- Added a change log
- Set version to 4.0.0, Updated Voltz Engine to 1.9.14, Fixed @Version inject tag, Fixed mod class name
Last 1.6.4 version was 3.6.3, to avoid confusion I've set it rather high
- Moved module inventory into a seperate object
Should improve implementation, will keep developing it out and phasing out the old implementation.
Goal is to get a super simple implementation that is ID based instead of class based. As well reduce number of calls and cache data to improve perfomrance.
- Fixed block ids being prefixed with 'Block'
- Worked on converting tiles to node framework
This will allow for easier maintaince of the mod in the future and reduce class count
- Added @Deprecated to things in API
Cleaning house basicly
- Moved classes around so I can find stuff
Easier to have everything related to one chunk of content in the same package
- Change package com.mffs to com.builtbroken.mffs
Changed to match standard
- Reworked configs, Reworked coercion deriver
Configs were a mess and most were not even implemented. Cleaned out unused configs, can re-add as there implemented.
Improved coercion deriver configs and implementation. Updated to use UE power with RF power wrapper. Cleaned up a lot of the code and documented what I could
- update VE version
- Updated file: gradle.properties
- Updated to latest VE
- Automation: Updated Voltz Version to 1.7.0
- update VE version
- update VE version
- Fixed packet handling for ItemCardID, Added slot to show what card is being edited, Created custom container for ItemCardID
- Added a lot of notes to interdiction matrix, Reworked card ID gui to be more user friendly, Added a rendered scroll bar, Removed inventory from GUI
- Fixed missing warning module check in interdiction matrix
- Changed interdiction matrix to piggy back forcefield bounds, Fixed interdiction matrix not running correctly, Changed interdiction matrix range checks to cube bounds, Changed Interdiction modules to accept all types of entities
- Fixed forcefield remove blocks without a disintegration module
- Mass reformat to match BBM's standards
- Corrected translation for up and down being inverted
- Changed to VE ID
- Update to VE 1.0.0
- add changelog task and