public class DeployerRenderer extends SafeTileEntityRenderer<DeployerTileEntity>
| Constructor and Description |
|---|
DeployerRenderer(net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher dispatcher) |
| Modifier and Type | Method and Description |
|---|---|
protected net.minecraft.util.math.vector.Vector3d |
getHandOffset(DeployerTileEntity te,
float partialTicks,
net.minecraft.block.BlockState blockState) |
protected net.minecraft.block.BlockState |
getRenderedBlockState(KineticTileEntity te) |
protected void |
renderComponents(DeployerTileEntity te,
float partialTicks,
com.mojang.blaze3d.matrix.MatrixStack ms,
net.minecraft.client.renderer.IRenderTypeBuffer buffer,
int light,
int overlay) |
static void |
renderInContraption(MovementContext context,
PlacementSimulationWorld renderWorld,
ContraptionMatrices matrices,
net.minecraft.client.renderer.IRenderTypeBuffer buffer) |
protected void |
renderItem(DeployerTileEntity te,
float partialTicks,
com.mojang.blaze3d.matrix.MatrixStack ms,
net.minecraft.client.renderer.IRenderTypeBuffer buffer,
int light,
int overlay) |
protected void |
renderSafe(DeployerTileEntity te,
float partialTicks,
com.mojang.blaze3d.matrix.MatrixStack ms,
net.minecraft.client.renderer.IRenderTypeBuffer buffer,
int light,
int overlay) |
isInvalid, renderpublic DeployerRenderer(net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher dispatcher)
protected void renderSafe(DeployerTileEntity te, float partialTicks, com.mojang.blaze3d.matrix.MatrixStack ms, net.minecraft.client.renderer.IRenderTypeBuffer buffer, int light, int overlay)
renderSafe in class SafeTileEntityRenderer<DeployerTileEntity>protected void renderItem(DeployerTileEntity te, float partialTicks, com.mojang.blaze3d.matrix.MatrixStack ms, net.minecraft.client.renderer.IRenderTypeBuffer buffer, int light, int overlay)
protected void renderComponents(DeployerTileEntity te, float partialTicks, com.mojang.blaze3d.matrix.MatrixStack ms, net.minecraft.client.renderer.IRenderTypeBuffer buffer, int light, int overlay)
protected net.minecraft.util.math.vector.Vector3d getHandOffset(DeployerTileEntity te, float partialTicks, net.minecraft.block.BlockState blockState)
protected net.minecraft.block.BlockState getRenderedBlockState(KineticTileEntity te)
public static void renderInContraption(MovementContext context, PlacementSimulationWorld renderWorld, ContraptionMatrices matrices, net.minecraft.client.renderer.IRenderTypeBuffer buffer)