public class BrassTunnelCTBehaviour extends ConnectedTextureBehaviour
ConnectedTextureBehaviour.CTContext| Constructor and Description |
|---|
BrassTunnelCTBehaviour() |
| Modifier and Type | Method and Description |
|---|---|
ConnectedTextureBehaviour.CTContext |
buildContext(net.minecraft.world.IBlockDisplayReader reader,
net.minecraft.util.math.BlockPos pos,
net.minecraft.block.BlockState state,
net.minecraft.util.Direction face) |
boolean |
connectsTo(net.minecraft.block.BlockState state,
net.minecraft.block.BlockState other,
net.minecraft.world.IBlockDisplayReader reader,
net.minecraft.util.math.BlockPos pos,
net.minecraft.util.math.BlockPos otherPos,
net.minecraft.util.Direction face) |
CTSpriteShiftEntry |
get(net.minecraft.block.BlockState state,
net.minecraft.util.Direction direction) |
protected boolean |
reverseUVs(net.minecraft.block.BlockState state,
net.minecraft.util.Direction face) |
protected boolean |
reverseUVsHorizontally(net.minecraft.block.BlockState state,
net.minecraft.util.Direction face) |
protected boolean |
reverseUVsVertically(net.minecraft.block.BlockState state,
net.minecraft.util.Direction face) |
buildContextForOccludedDirections, getRightDirection, getUpDirection, isBeingBlockedpublic CTSpriteShiftEntry get(net.minecraft.block.BlockState state, net.minecraft.util.Direction direction)
get in class ConnectedTextureBehaviourpublic boolean connectsTo(net.minecraft.block.BlockState state,
net.minecraft.block.BlockState other,
net.minecraft.world.IBlockDisplayReader reader,
net.minecraft.util.math.BlockPos pos,
net.minecraft.util.math.BlockPos otherPos,
net.minecraft.util.Direction face)
connectsTo in class ConnectedTextureBehaviourpublic ConnectedTextureBehaviour.CTContext buildContext(net.minecraft.world.IBlockDisplayReader reader, net.minecraft.util.math.BlockPos pos, net.minecraft.block.BlockState state, net.minecraft.util.Direction face)
buildContext in class ConnectedTextureBehaviourprotected boolean reverseUVs(net.minecraft.block.BlockState state,
net.minecraft.util.Direction face)
reverseUVs in class ConnectedTextureBehaviourprotected boolean reverseUVsHorizontally(net.minecraft.block.BlockState state,
net.minecraft.util.Direction face)
reverseUVsHorizontally in class ConnectedTextureBehaviourprotected boolean reverseUVsVertically(net.minecraft.block.BlockState state,
net.minecraft.util.Direction face)
reverseUVsVertically in class ConnectedTextureBehaviour