public class FluidRenderer
extends java.lang.Object
| Constructor and Description |
|---|
FluidRenderer() |
| Modifier and Type | Method and Description |
|---|---|
static com.mojang.blaze3d.vertex.IVertexBuilder |
getFluidBuilder(net.minecraft.client.renderer.IRenderTypeBuffer buffer) |
static void |
renderFluidStream(net.minecraftforge.fluids.FluidStack fluidStack,
net.minecraft.util.Direction direction,
float radius,
float progress,
boolean inbound,
net.minecraft.client.renderer.IRenderTypeBuffer buffer,
com.mojang.blaze3d.matrix.MatrixStack ms,
int light) |
static void |
renderFluidStream(net.minecraftforge.fluids.FluidStack fluidStack,
net.minecraft.util.Direction direction,
float radius,
float progress,
boolean inbound,
com.mojang.blaze3d.vertex.IVertexBuilder builder,
com.mojang.blaze3d.matrix.MatrixStack ms,
int light) |
static void |
renderTiledFluidBB(net.minecraftforge.fluids.FluidStack fluidStack,
float xMin,
float yMin,
float zMin,
float xMax,
float yMax,
float zMax,
net.minecraft.client.renderer.IRenderTypeBuffer buffer,
com.mojang.blaze3d.matrix.MatrixStack ms,
int light,
boolean renderBottom) |
static void |
renderTiledFluidBB(net.minecraftforge.fluids.FluidStack fluidStack,
float xMin,
float yMin,
float zMin,
float xMax,
float yMax,
float zMax,
com.mojang.blaze3d.vertex.IVertexBuilder builder,
com.mojang.blaze3d.matrix.MatrixStack ms,
int light,
boolean renderBottom) |
public static com.mojang.blaze3d.vertex.IVertexBuilder getFluidBuilder(net.minecraft.client.renderer.IRenderTypeBuffer buffer)
public static void renderFluidStream(net.minecraftforge.fluids.FluidStack fluidStack,
net.minecraft.util.Direction direction,
float radius,
float progress,
boolean inbound,
net.minecraft.client.renderer.IRenderTypeBuffer buffer,
com.mojang.blaze3d.matrix.MatrixStack ms,
int light)
public static void renderFluidStream(net.minecraftforge.fluids.FluidStack fluidStack,
net.minecraft.util.Direction direction,
float radius,
float progress,
boolean inbound,
com.mojang.blaze3d.vertex.IVertexBuilder builder,
com.mojang.blaze3d.matrix.MatrixStack ms,
int light)
public static void renderTiledFluidBB(net.minecraftforge.fluids.FluidStack fluidStack,
float xMin,
float yMin,
float zMin,
float xMax,
float yMax,
float zMax,
net.minecraft.client.renderer.IRenderTypeBuffer buffer,
com.mojang.blaze3d.matrix.MatrixStack ms,
int light,
boolean renderBottom)
public static void renderTiledFluidBB(net.minecraftforge.fluids.FluidStack fluidStack,
float xMin,
float yMin,
float zMin,
float xMax,
float yMax,
float zMax,
com.mojang.blaze3d.vertex.IVertexBuilder builder,
com.mojang.blaze3d.matrix.MatrixStack ms,
int light,
boolean renderBottom)