public class BlueprintRenderer extends net.minecraft.client.renderer.entity.EntityRenderer<BlueprintEntity>
| Constructor and Description |
|---|
BlueprintRenderer(net.minecraft.client.renderer.entity.EntityRendererManager manager) |
| Modifier and Type | Method and Description |
|---|---|
net.minecraft.util.ResourceLocation |
getTextureLocation(BlueprintEntity p_110775_1_) |
void |
render(BlueprintEntity entity,
float yaw,
float pt,
com.mojang.blaze3d.matrix.MatrixStack ms,
net.minecraft.client.renderer.IRenderTypeBuffer buffer,
int light) |
public BlueprintRenderer(net.minecraft.client.renderer.entity.EntityRendererManager manager)
public void render(BlueprintEntity entity, float yaw, float pt, com.mojang.blaze3d.matrix.MatrixStack ms, net.minecraft.client.renderer.IRenderTypeBuffer buffer, int light)
render in class net.minecraft.client.renderer.entity.EntityRenderer<BlueprintEntity>public net.minecraft.util.ResourceLocation getTextureLocation(BlueprintEntity p_110775_1_)
getTextureLocation in class net.minecraft.client.renderer.entity.EntityRenderer<BlueprintEntity>