public class ToggleLatchBlock extends AbstractDiodeBlock
net.minecraft.block.Block.RenderSideCacheKeynet.minecraft.block.AbstractBlock.AbstractBlockState, net.minecraft.block.AbstractBlock.IExtendedPositionPredicate<A>, net.minecraft.block.AbstractBlock.IPositionPredicate, net.minecraft.block.AbstractBlock.OffsetType, net.minecraft.block.AbstractBlock.Properties| Modifier and Type | Field and Description |
|---|---|
static net.minecraft.state.BooleanProperty |
POWERING |
BLOCK_STATE_REGISTRY, LOGGER, RANDOM, stateDefinition| Constructor and Description |
|---|
ToggleLatchBlock(net.minecraft.block.AbstractBlock.Properties properties) |
| Modifier and Type | Method and Description |
|---|---|
protected net.minecraft.util.ActionResultType |
activated(net.minecraft.world.World worldIn,
net.minecraft.util.math.BlockPos pos,
net.minecraft.block.BlockState state) |
boolean |
canConnectRedstone(net.minecraft.block.BlockState state,
net.minecraft.world.IBlockReader world,
net.minecraft.util.math.BlockPos pos,
net.minecraft.util.Direction side) |
protected void |
createBlockStateDefinition(net.minecraft.state.StateContainer.Builder<net.minecraft.block.Block,net.minecraft.block.BlockState> builder) |
protected int |
getDelay(net.minecraft.block.BlockState state) |
protected int |
getOutputSignal(net.minecraft.world.IBlockReader worldIn,
net.minecraft.util.math.BlockPos pos,
net.minecraft.block.BlockState state) |
int |
getSignal(net.minecraft.block.BlockState blockState,
net.minecraft.world.IBlockReader blockAccess,
net.minecraft.util.math.BlockPos pos,
net.minecraft.util.Direction side) |
void |
tick(net.minecraft.block.BlockState state,
net.minecraft.world.server.ServerWorld worldIn,
net.minecraft.util.math.BlockPos pos,
java.util.Random random) |
net.minecraft.util.ActionResultType |
use(net.minecraft.block.BlockState state,
net.minecraft.world.World worldIn,
net.minecraft.util.math.BlockPos pos,
net.minecraft.entity.player.PlayerEntity player,
net.minecraft.util.Hand handIn,
net.minecraft.util.math.BlockRayTraceResult hit) |
isSignalSourcecanSurvive, checkTickOnNeighbor, getAlternateSignal, getAlternateSignalAt, getDirectSignal, getInputSignal, getShape, getStateForPlacement, isAlternateInput, isDiode, isLocked, neighborChanged, onPlace, onRemove, setPlacedBy, shouldPrioritize, shouldTurnOn, updateNeighborsInFrontanimateTick, appendHoverText, asBlock, asItem, box, byItem, canSupportCenter, canSupportRigidBlock, canSustainPlant, defaultBlockState, destroy, dropFromExplosion, dropResources, dropResources, dropResources, fallOn, fillItemCategory, getCloneItemStack, getDescriptionId, getDrops, getDrops, getExplosionResistance, getFriction, getHarvestLevel, getHarvestTool, getId, getJumpFactor, getName, getSoundType, getSpeedFactor, getStateDefinition, getTags, handleRain, hasDynamicShape, is, is, isExceptionForConnection, isFaceFull, isPossibleToRespawnInThis, isRandomlyTicking, isShapeFullBlock, playerDestroy, playerWillDestroy, popExperience, popResource, propagatesSkylightDown, pushEntitiesUp, registerDefaultState, shouldRenderFace, stateById, stepOn, toString, updateEntityAfterFallOn, updateFromNeighbourShapes, updateOrDestroy, updateOrDestroy, wasExplodedattack, canBeReplaced, canBeReplaced, defaultMaterialColor, entityInside, getAnalogOutputSignal, getBlockSupportShape, getCollisionShape, getDestroyProgress, getDrops, getFluidState, getInteractionShape, getLightBlock, getLootTable, getMenuProvider, getOcclusionShape, getOffsetType, getPistonPushReaction, getRenderShape, getSeed, getShadeBrightness, getVisualShape, hasAnalogOutputSignal, isAir, isEntityBlock, isPathfindable, onProjectileHit, randomTick, skipRendering, spawnAfterBreak, triggerEvent, updateIndirectNeighbourShapes, updateShape, useShapeForLightOcclusiongetRegistryName, getRegistryType, setRegistryName, setRegistryName, setRegistryNameclone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitgetRotatedBlockState, onSneakWrenched, onWrenched, playRemoveSound, playRotateSound, updateAfterWrenchedaddDestroyEffects, addHitEffects, addLandingEffects, addRunningEffects, canBeReplacedByLeaves, canBeReplacedByLogs, canCreatureSpawn, canDropFromExplosion, canEntityDestroy, canHarvestBlock, canStickTo, catchFire, collisionExtendsVertically, createTileEntity, getAiPathNodeType, getBeaconColorMultiplier, getBedDirection, getBedSpawnPosition, getBlock, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getFireSpreadSpeed, getFlammability, getFogColor, getLightValue, getPickBlock, getRespawnPosition, getSlipperiness, getSoundType, getStateAtViewpoint, getToolModifiedState, getWeakChanges, hasTileEntity, isAir, isBed, isBurning, isConduitFrame, isFertile, isFireSource, isFlammable, isLadder, isPortalFrame, isScaffolding, isSlimeBlock, isStickyBlock, isToolEffective, makesOpenTrapdoorAboveClimbable, observedNeighborChange, onBlockExploded, onNeighborChange, onPlantGrow, removedByPlayer, rotate, setBedOccupied, shouldCheckWeakPower, shouldDisplayFluidOverlaypublic ToggleLatchBlock(net.minecraft.block.AbstractBlock.Properties properties)
protected void createBlockStateDefinition(net.minecraft.state.StateContainer.Builder<net.minecraft.block.Block,net.minecraft.block.BlockState> builder)
createBlockStateDefinition in class net.minecraft.block.Blockpublic int getSignal(net.minecraft.block.BlockState blockState,
net.minecraft.world.IBlockReader blockAccess,
net.minecraft.util.math.BlockPos pos,
net.minecraft.util.Direction side)
getSignal in class net.minecraft.block.RedstoneDiodeBlockprotected int getDelay(net.minecraft.block.BlockState state)
getDelay in class net.minecraft.block.RedstoneDiodeBlockpublic net.minecraft.util.ActionResultType use(net.minecraft.block.BlockState state,
net.minecraft.world.World worldIn,
net.minecraft.util.math.BlockPos pos,
net.minecraft.entity.player.PlayerEntity player,
net.minecraft.util.Hand handIn,
net.minecraft.util.math.BlockRayTraceResult hit)
use in class net.minecraft.block.AbstractBlockprotected int getOutputSignal(net.minecraft.world.IBlockReader worldIn,
net.minecraft.util.math.BlockPos pos,
net.minecraft.block.BlockState state)
getOutputSignal in class net.minecraft.block.RedstoneDiodeBlockpublic void tick(net.minecraft.block.BlockState state,
net.minecraft.world.server.ServerWorld worldIn,
net.minecraft.util.math.BlockPos pos,
java.util.Random random)
tick in class net.minecraft.block.RedstoneDiodeBlockprotected net.minecraft.util.ActionResultType activated(net.minecraft.world.World worldIn,
net.minecraft.util.math.BlockPos pos,
net.minecraft.block.BlockState state)
public boolean canConnectRedstone(net.minecraft.block.BlockState state,
net.minecraft.world.IBlockReader world,
net.minecraft.util.math.BlockPos pos,
net.minecraft.util.Direction side)