public class InputWindowElement extends AnimatedOverlayElement
fade| Constructor and Description |
|---|
InputWindowElement(net.minecraft.util.math.vector.Vector3d sceneSpace,
Pointing direction) |
| Modifier and Type | Method and Description |
|---|---|
InputWindowElement |
clone() |
InputWindowElement |
leftClick() |
protected void |
render(PonderScene scene,
PonderUI screen,
com.mojang.blaze3d.matrix.MatrixStack ms,
float partialTicks,
float fade) |
InputWindowElement |
rightClick() |
InputWindowElement |
scroll() |
InputWindowElement |
showing(AllIcons icon) |
InputWindowElement |
whileCTRL() |
InputWindowElement |
whileSneaking() |
InputWindowElement |
withItem(net.minecraft.item.ItemStack stack) |
InputWindowElement |
withWrench() |
render, setFadetickisVisible, reset, setVisible, whileSkippingpublic InputWindowElement(net.minecraft.util.math.vector.Vector3d sceneSpace,
Pointing direction)
public InputWindowElement clone()
clone in class java.lang.Objectpublic InputWindowElement withItem(net.minecraft.item.ItemStack stack)
public InputWindowElement withWrench()
public InputWindowElement scroll()
public InputWindowElement rightClick()
public InputWindowElement showing(AllIcons icon)
public InputWindowElement leftClick()
public InputWindowElement whileSneaking()
public InputWindowElement whileCTRL()
protected void render(PonderScene scene, PonderUI screen, com.mojang.blaze3d.matrix.MatrixStack ms, float partialTicks, float fade)
render in class AnimatedOverlayElement