public class SchematicHandler
extends java.lang.Object
| Constructor and Description |
|---|
SchematicHandler() |
| Modifier and Type | Method and Description |
|---|---|
void |
deploy() |
void |
equip(Tools tool) |
net.minecraft.item.ItemStack |
getActiveSchematicItem() |
net.minecraft.util.math.AxisAlignedBB |
getBounds() |
java.lang.String |
getCurrentSchematicName() |
AABBOutline |
getOutline() |
SchematicTransformation |
getTransformation() |
boolean |
isActive() |
boolean |
isDeployed() |
void |
loadSettings(net.minecraft.item.ItemStack blueprint) |
void |
markDirty() |
boolean |
mouseScrolled(double delta) |
void |
onKeyInput(int key,
boolean pressed) |
void |
onMouseInput(int button,
boolean pressed) |
void |
printInstantly() |
void |
render(com.mojang.blaze3d.matrix.MatrixStack ms,
SuperRenderTypeBuffer buffer) |
void |
renderOverlay(com.mojang.blaze3d.matrix.MatrixStack ms,
net.minecraft.client.renderer.IRenderTypeBuffer buffer,
int light,
int overlay,
float partialTicks) |
void |
sync() |
void |
tick() |
public void tick()
public void render(com.mojang.blaze3d.matrix.MatrixStack ms,
SuperRenderTypeBuffer buffer)
public void renderOverlay(com.mojang.blaze3d.matrix.MatrixStack ms,
net.minecraft.client.renderer.IRenderTypeBuffer buffer,
int light,
int overlay,
float partialTicks)
public void onMouseInput(int button,
boolean pressed)
public void onKeyInput(int key,
boolean pressed)
public boolean mouseScrolled(double delta)
public void markDirty()
public void sync()
public void equip(Tools tool)
public void loadSettings(net.minecraft.item.ItemStack blueprint)
public void deploy()
public java.lang.String getCurrentSchematicName()
public void printInstantly()
public boolean isActive()
public net.minecraft.util.math.AxisAlignedBB getBounds()
public SchematicTransformation getTransformation()
public boolean isDeployed()
public net.minecraft.item.ItemStack getActiveSchematicItem()
public AABBOutline getOutline()