public class CopperBacktankArmorLayer<T extends net.minecraft.entity.LivingEntity,M extends net.minecraft.client.renderer.entity.model.EntityModel<T>>
extends net.minecraft.client.renderer.entity.layers.LayerRenderer<T,M>
| Constructor and Description |
|---|
CopperBacktankArmorLayer(net.minecraft.client.renderer.entity.IEntityRenderer<T,M> renderer) |
| Modifier and Type | Method and Description |
|---|---|
static void |
registerOn(net.minecraft.client.renderer.entity.EntityRenderer<?> entityRenderer) |
static void |
registerOnAll(net.minecraft.client.renderer.entity.EntityRendererManager renderManager) |
void |
render(com.mojang.blaze3d.matrix.MatrixStack ms,
net.minecraft.client.renderer.IRenderTypeBuffer buffer,
int light,
net.minecraft.entity.LivingEntity entity,
float yaw,
float pitch,
float pt,
float p_225628_8_,
float p_225628_9_,
float p_225628_10_) |
static void |
renderRemainingAirOverlay(com.mojang.blaze3d.matrix.MatrixStack ms,
net.minecraft.client.renderer.IRenderTypeBuffer.Impl buffers,
int light,
int overlay,
float pt) |
public void render(com.mojang.blaze3d.matrix.MatrixStack ms,
net.minecraft.client.renderer.IRenderTypeBuffer buffer,
int light,
net.minecraft.entity.LivingEntity entity,
float yaw,
float pitch,
float pt,
float p_225628_8_,
float p_225628_9_,
float p_225628_10_)
public static void registerOnAll(net.minecraft.client.renderer.entity.EntityRendererManager renderManager)
public static void registerOn(net.minecraft.client.renderer.entity.EntityRenderer<?> entityRenderer)
public static void renderRemainingAirOverlay(com.mojang.blaze3d.matrix.MatrixStack ms,
net.minecraft.client.renderer.IRenderTypeBuffer.Impl buffers,
int light,
int overlay,
float pt)