public class PonderScene.SceneTransform
extends java.lang.Object
| Modifier and Type | Field and Description |
|---|---|
LerpedFloat |
xRotation |
LerpedFloat |
yRotation |
| Constructor and Description |
|---|
SceneTransform() |
| Modifier and Type | Method and Description |
|---|---|
com.mojang.blaze3d.matrix.MatrixStack |
apply(com.mojang.blaze3d.matrix.MatrixStack ms) |
com.mojang.blaze3d.matrix.MatrixStack |
apply(com.mojang.blaze3d.matrix.MatrixStack ms,
float pt,
boolean overlayCompatible) |
protected void |
refreshMatrix(float pt) |
net.minecraft.util.math.vector.Vector2f |
sceneToScreen(net.minecraft.util.math.vector.Vector3d vec,
float pt) |
net.minecraft.util.math.vector.Vector3d |
screenToScene(double x,
double y,
int depth,
float pt) |
void |
tick() |
void |
updateSceneRVE(float pt) |
void |
updateScreenParams(int width,
int height,
double offset) |
public LerpedFloat xRotation
public LerpedFloat yRotation
public void tick()
public void updateScreenParams(int width,
int height,
double offset)
public com.mojang.blaze3d.matrix.MatrixStack apply(com.mojang.blaze3d.matrix.MatrixStack ms)
public com.mojang.blaze3d.matrix.MatrixStack apply(com.mojang.blaze3d.matrix.MatrixStack ms,
float pt,
boolean overlayCompatible)
public void updateSceneRVE(float pt)
public net.minecraft.util.math.vector.Vector3d screenToScene(double x,
double y,
int depth,
float pt)
public net.minecraft.util.math.vector.Vector2f sceneToScreen(net.minecraft.util.math.vector.Vector3d vec,
float pt)
protected void refreshMatrix(float pt)