Enum Class AllGuiTextures

java.lang.Object
java.lang.Enum<AllGuiTextures>
com.simibubi.create.foundation.gui.AllGuiTextures
All Implemented Interfaces:
ScreenElement, Serializable, Comparable<AllGuiTextures>, Constable

public enum AllGuiTextures extends Enum<AllGuiTextures> implements ScreenElement
  • Enum Constant Details

    • PLAYER_INVENTORY

      public static final AllGuiTextures PLAYER_INVENTORY
    • WAND_OF_SYMMETRY

      public static final AllGuiTextures WAND_OF_SYMMETRY
    • BLOCKZAPPER

      public static final AllGuiTextures BLOCKZAPPER
    • TERRAINZAPPER

      public static final AllGuiTextures TERRAINZAPPER
    • TERRAINZAPPER_INACTIVE_PARAM

      public static final AllGuiTextures TERRAINZAPPER_INACTIVE_PARAM
    • SCHEMATIC

      public static final AllGuiTextures SCHEMATIC
    • SCHEMATIC_SLOT

      public static final AllGuiTextures SCHEMATIC_SLOT
    • SCHEMATIC_PROMPT

      public static final AllGuiTextures SCHEMATIC_PROMPT
    • HUD_BACKGROUND

      public static final AllGuiTextures HUD_BACKGROUND
    • SCHEMATIC_TABLE

      public static final AllGuiTextures SCHEMATIC_TABLE
    • SCHEMATIC_TABLE_PROGRESS

      public static final AllGuiTextures SCHEMATIC_TABLE_PROGRESS
    • SCHEMATICANNON_TOP

      public static final AllGuiTextures SCHEMATICANNON_TOP
    • SCHEMATICANNON_BOTTOM

      public static final AllGuiTextures SCHEMATICANNON_BOTTOM
    • SCHEMATICANNON_PROGRESS

      public static final AllGuiTextures SCHEMATICANNON_PROGRESS
    • SCHEMATICANNON_CHECKLIST_PROGRESS

      public static final AllGuiTextures SCHEMATICANNON_CHECKLIST_PROGRESS
    • SCHEMATICANNON_HIGHLIGHT

      public static final AllGuiTextures SCHEMATICANNON_HIGHLIGHT
    • SCHEMATICANNON_FUEL

      public static final AllGuiTextures SCHEMATICANNON_FUEL
    • SCHEMATICANNON_FUEL_CREATIVE

      public static final AllGuiTextures SCHEMATICANNON_FUEL_CREATIVE
    • STOCKSWITCH

      public static final AllGuiTextures STOCKSWITCH
    • STOCKSWITCH_ARROW_UP

      public static final AllGuiTextures STOCKSWITCH_ARROW_UP
    • STOCKSWITCH_ARROW_DOWN

      public static final AllGuiTextures STOCKSWITCH_ARROW_DOWN
    • STOCKSWITCH_CURSOR

      public static final AllGuiTextures STOCKSWITCH_CURSOR
    • STOCKSWITCH_INTERVAL

      public static final AllGuiTextures STOCKSWITCH_INTERVAL
    • STOCKSWITCH_UNPOWERED_LANE

      public static final AllGuiTextures STOCKSWITCH_UNPOWERED_LANE
    • STOCKSWITCH_POWERED_LANE

      public static final AllGuiTextures STOCKSWITCH_POWERED_LANE
    • ADJUSTABLE_CRATE

      public static final AllGuiTextures ADJUSTABLE_CRATE
    • ADJUSTABLE_DOUBLE_CRATE

      public static final AllGuiTextures ADJUSTABLE_DOUBLE_CRATE
    • ADJUSTABLE_CRATE_LOCKED_SLOT

      public static final AllGuiTextures ADJUSTABLE_CRATE_LOCKED_SLOT
    • FILTER

      public static final AllGuiTextures FILTER
    • ATTRIBUTE_FILTER

      public static final AllGuiTextures ATTRIBUTE_FILTER
    • TOOLBOX

      public static final AllGuiTextures TOOLBOX
    • TOOLBELT_SLOT

      public static final AllGuiTextures TOOLBELT_SLOT
    • TOOLBELT_SLOT_HIGHLIGHT

      public static final AllGuiTextures TOOLBELT_SLOT_HIGHLIGHT
    • TOOLBELT_MAIN_SLOT

      public static final AllGuiTextures TOOLBELT_MAIN_SLOT
    • TOOLBELT_EMPTY_SLOT

      public static final AllGuiTextures TOOLBELT_EMPTY_SLOT
    • TOOLBELT_INACTIVE_SLOT

      public static final AllGuiTextures TOOLBELT_INACTIVE_SLOT
    • TOOLBELT_HOTBAR_OFF

      public static final AllGuiTextures TOOLBELT_HOTBAR_OFF
    • TOOLBELT_HOTBAR_ON

      public static final AllGuiTextures TOOLBELT_HOTBAR_ON
    • TOOLBELT_SELECTED_OFF

      public static final AllGuiTextures TOOLBELT_SELECTED_OFF
    • TOOLBELT_SELECTED_ON

      public static final AllGuiTextures TOOLBELT_SELECTED_ON
    • SEQUENCER

      public static final AllGuiTextures SEQUENCER
    • SEQUENCER_INSTRUCTION

      public static final AllGuiTextures SEQUENCER_INSTRUCTION
    • SEQUENCER_DELAY

      public static final AllGuiTextures SEQUENCER_DELAY
    • SEQUENCER_END

      public static final AllGuiTextures SEQUENCER_END
    • SEQUENCER_EMPTY

      public static final AllGuiTextures SEQUENCER_EMPTY
    • SEQUENCER_AWAIT

      public static final AllGuiTextures SEQUENCER_AWAIT
    • LINKED_CONTROLLER

      public static final AllGuiTextures LINKED_CONTROLLER
    • BLUEPRINT

      public static final AllGuiTextures BLUEPRINT
    • PROJECTOR

      public static final AllGuiTextures PROJECTOR
    • PROJECTOR_FILTER_STRENGTH

      public static final AllGuiTextures PROJECTOR_FILTER_STRENGTH
    • PROJECTOR_FILTER

      public static final AllGuiTextures PROJECTOR_FILTER
    • PROJECTOR_END

      public static final AllGuiTextures PROJECTOR_END
    • PROJECTOR_EMPTY

      public static final AllGuiTextures PROJECTOR_EMPTY
    • JEI_SLOT

      public static final AllGuiTextures JEI_SLOT
    • JEI_CHANCE_SLOT

      public static final AllGuiTextures JEI_CHANCE_SLOT
    • JEI_CATALYST_SLOT

      public static final AllGuiTextures JEI_CATALYST_SLOT
    • JEI_ARROW

      public static final AllGuiTextures JEI_ARROW
    • JEI_LONG_ARROW

      public static final AllGuiTextures JEI_LONG_ARROW
    • JEI_DOWN_ARROW

      public static final AllGuiTextures JEI_DOWN_ARROW
    • JEI_LIGHT

      public static final AllGuiTextures JEI_LIGHT
    • JEI_QUESTION_MARK

      public static final AllGuiTextures JEI_QUESTION_MARK
    • JEI_SHADOW

      public static final AllGuiTextures JEI_SHADOW
    • BLOCKZAPPER_UPGRADE_RECIPE

      public static final AllGuiTextures BLOCKZAPPER_UPGRADE_RECIPE
    • JEI_HEAT_BAR

      public static final AllGuiTextures JEI_HEAT_BAR
    • JEI_NO_HEAT_BAR

      public static final AllGuiTextures JEI_NO_HEAT_BAR
    • BUTTON

      public static final AllGuiTextures BUTTON
    • BUTTON_HOVER

      public static final AllGuiTextures BUTTON_HOVER
    • BUTTON_DOWN

      public static final AllGuiTextures BUTTON_DOWN
    • INDICATOR

      public static final AllGuiTextures INDICATOR
    • INDICATOR_WHITE

      public static final AllGuiTextures INDICATOR_WHITE
    • INDICATOR_GREEN

      public static final AllGuiTextures INDICATOR_GREEN
    • INDICATOR_YELLOW

      public static final AllGuiTextures INDICATOR_YELLOW
    • INDICATOR_RED

      public static final AllGuiTextures INDICATOR_RED
    • HOTSLOT_ARROW

      public static final AllGuiTextures HOTSLOT_ARROW
    • HOTSLOT

      public static final AllGuiTextures HOTSLOT
    • HOTSLOT_ACTIVE

      public static final AllGuiTextures HOTSLOT_ACTIVE
    • HOTSLOT_SUPER_ACTIVE

      public static final AllGuiTextures HOTSLOT_SUPER_ACTIVE
    • SPEECH_TOOLTIP_BACKGROUND

      public static final AllGuiTextures SPEECH_TOOLTIP_BACKGROUND
    • SPEECH_TOOLTIP_COLOR

      public static final AllGuiTextures SPEECH_TOOLTIP_COLOR
    • PLACEMENT_INDICATOR_SHEET

      public static final AllGuiTextures PLACEMENT_INDICATOR_SHEET
  • Field Details

    • FONT_COLOR

      public static final int FONT_COLOR
      See Also:
    • location

      public final net.minecraft.resources.ResourceLocation location
    • width

      public int width
    • height

      public int height
    • startX

      public int startX
    • startY

      public int startY
  • Method Details

    • values

      public static AllGuiTextures[] values()
      Returns an array containing the constants of this enum class, in the order they are declared.
      Returns:
      an array containing the constants of this enum class, in the order they are declared
    • valueOf

      public static AllGuiTextures valueOf(String name)
      Returns the enum constant of this class with the specified name. The string must match exactly an identifier used to declare an enum constant in this class. (Extraneous whitespace characters are not permitted.)
      Parameters:
      name - the name of the enum constant to be returned.
      Returns:
      the enum constant with the specified name
      Throws:
      IllegalArgumentException - if this enum class has no constant with the specified name
      NullPointerException - if the argument is null
    • bind

      public void bind()
    • render

      public void render(com.mojang.blaze3d.vertex.PoseStack ms, int x, int y)
      Specified by:
      render in interface ScreenElement
    • render

      public void render(com.mojang.blaze3d.vertex.PoseStack ms, int x, int y, net.minecraft.client.gui.GuiComponent component)
    • render

      public void render(com.mojang.blaze3d.vertex.PoseStack ms, int x, int y, Color c)