Class QuadHelper
java.lang.Object
com.simibubi.create.foundation.block.render.QuadHelper
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final intstatic final com.mojang.blaze3d.vertex.VertexFormatstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final int -
Method Summary
Modifier and TypeMethodDescriptionstatic net.minecraft.client.renderer.block.model.BakedQuadclone(net.minecraft.client.renderer.block.model.BakedQuad quad) static floatgetU(int[] vertexData, int vertex) static floatgetV(int[] vertexData, int vertex) static voidsetU(int[] vertexData, int vertex, float u) static voidsetV(int[] vertexData, int vertex, float v)
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Field Details
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FORMAT
public static final com.mojang.blaze3d.vertex.VertexFormat FORMAT -
VERTEX_STRIDE
public static final int VERTEX_STRIDE -
X_OFFSET
public static final int X_OFFSET- See Also:
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Y_OFFSET
public static final int Y_OFFSET- See Also:
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Z_OFFSET
public static final int Z_OFFSET- See Also:
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COLOR_OFFSET
public static final int COLOR_OFFSET- See Also:
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U_OFFSET
public static final int U_OFFSET- See Also:
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V_OFFSET
public static final int V_OFFSET- See Also:
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LIGHT_OFFSET
public static final int LIGHT_OFFSET- See Also:
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NORMAL_OFFSET
public static final int NORMAL_OFFSET- See Also:
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Method Details
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clone
public static net.minecraft.client.renderer.block.model.BakedQuad clone(net.minecraft.client.renderer.block.model.BakedQuad quad) -
getU
public static float getU(int[] vertexData, int vertex) -
getV
public static float getV(int[] vertexData, int vertex) -
setU
public static void setU(int[] vertexData, int vertex, float u) -
setV
public static void setV(int[] vertexData, int vertex, float v)
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