Class PonderScene.SceneTransform
java.lang.Object
com.simibubi.create.foundation.ponder.PonderScene.SceneTransform
- Enclosing class:
- PonderScene
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Field Summary
Fields -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptioncom.mojang.blaze3d.vertex.PoseStackapply(com.mojang.blaze3d.vertex.PoseStack ms) com.mojang.blaze3d.vertex.PoseStackapply(com.mojang.blaze3d.vertex.PoseStack ms, float pt, boolean overlayCompatible) protected voidrefreshMatrix(float pt) net.minecraft.world.phys.Vec2sceneToScreen(net.minecraft.world.phys.Vec3 vec, float pt) net.minecraft.world.phys.Vec3screenToScene(double x, double y, int depth, float pt) voidtick()voidupdateSceneRVE(float pt) voidupdateScreenParams(int width, int height, double offset)
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Field Details
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xRotation
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yRotation
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Constructor Details
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SceneTransform
public SceneTransform()
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Method Details
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tick
public void tick() -
updateScreenParams
public void updateScreenParams(int width, int height, double offset) -
apply
public com.mojang.blaze3d.vertex.PoseStack apply(com.mojang.blaze3d.vertex.PoseStack ms) -
apply
public com.mojang.blaze3d.vertex.PoseStack apply(com.mojang.blaze3d.vertex.PoseStack ms, float pt, boolean overlayCompatible) -
updateSceneRVE
public void updateSceneRVE(float pt) -
screenToScene
public net.minecraft.world.phys.Vec3 screenToScene(double x, double y, int depth, float pt) -
sceneToScreen
public net.minecraft.world.phys.Vec2 sceneToScreen(net.minecraft.world.phys.Vec3 vec, float pt) -
refreshMatrix
protected void refreshMatrix(float pt)
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