Class ClientboundUnionPacket

java.lang.Object
com.stereowalker.unionlib.network.protocol.game.BasePacket
com.stereowalker.unionlib.network.protocol.game.ClientboundUnionPacket
Direct Known Subclasses:
ClientboundConfigPacket, ClientboundRevisedEntityDataPacket, ClientboundSyncEntityDataDictionaryPacket

public abstract class ClientboundUnionPacket extends BasePacket
  • Nested Class Summary

    Nested Classes
    Modifier and Type
    Class
    Description
    static class 
     
  • Field Summary

    Fields inherited from class com.stereowalker.unionlib.network.protocol.game.BasePacket

    channels
  • Constructor Summary

    Constructors
    Constructor
    Description
    ClientboundUnionPacket(net.minecraft.network.FriendlyByteBuf packetBuffer)
     
  • Method Summary

    Modifier and Type
    Method
    Description
    boolean
    handleOnClient(net.minecraft.client.player.LocalPlayer player)
    Deprecated.
    void
    message(Supplier<net.minecraftforge.network.NetworkEvent.Context> contextSupplier)
     
    boolean
    runOnClient(net.minecraft.world.entity.player.Player player)
    Run whatever function you want on the client after the packet has been sent.
    void
    send(net.minecraft.server.level.ServerLevel world)
     
    void
    send(net.minecraft.server.level.ServerPlayer playerEntity)
     
    void
    send(net.minecraft.server.MinecraftServer server)
     
    boolean
     
    boolean
     

    Methods inherited from class com.stereowalker.unionlib.network.protocol.game.BasePacket

    encode, id

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Constructor Details

    • ClientboundUnionPacket

      public ClientboundUnionPacket(net.minecraft.network.FriendlyByteBuf packetBuffer)
  • Method Details

    • message

      public void message(Supplier<net.minecraftforge.network.NetworkEvent.Context> contextSupplier)
      Specified by:
      message in class BasePacket
    • verifyIfHandled

      public boolean verifyIfHandled()
    • shouldRun

      public boolean shouldRun()
    • handleOnClient

      @Deprecated public boolean handleOnClient(net.minecraft.client.player.LocalPlayer player)
      Deprecated.
    • runOnClient

      public boolean runOnClient(net.minecraft.world.entity.player.Player player)
      Run whatever function you want on the client after the packet has been sent.
      Parameters:
      player -
      Returns:
    • send

      public void send(net.minecraft.server.level.ServerPlayer playerEntity)
    • send

      public void send(net.minecraft.server.level.ServerLevel world)
    • send

      public void send(net.minecraft.server.MinecraftServer server)