Class ClientboundUnionPacket

java.lang.Object
com.stereowalker.unionlib.network.protocol.game.BasePacket
com.stereowalker.unionlib.network.protocol.game.ClientboundUnionPacket
Direct Known Subclasses:
ClientboundConfigPacket, ClientboundRevisedEntityDataPacket, ClientboundSyncEntityDataDictionaryPacket

public abstract class ClientboundUnionPacket extends BasePacket
  • Constructor Details

    • ClientboundUnionPacket

      public ClientboundUnionPacket(net.minecraft.network.RegistryFriendlyByteBuf packetBuffer)
  • Method Details

    • message

      public void message(Supplier<net.minecraftforge.event.network.CustomPayloadEvent.Context> contextSupplier)
      Specified by:
      message in class BasePacket
    • verifyIfHandled

      public boolean verifyIfHandled()
    • shouldRun

      public boolean shouldRun()
    • handleOnClient

      @Deprecated public boolean handleOnClient(net.minecraft.client.player.LocalPlayer player)
      Deprecated.
    • runOnClient

      public boolean runOnClient(net.minecraft.world.entity.player.Player player)
      Run whatever function you want on the client after the packet has been sent.
      Parameters:
      player -
      Returns:
    • send

      public void send(net.minecraft.server.level.ServerPlayer playerEntity)
    • send

      public void send(net.minecraft.server.level.ServerLevel world)
    • send

      public void send(net.minecraft.server.MinecraftServer server)