Class ClientboundUnionPacket
java.lang.Object
com.stereowalker.unionlib.network.protocol.game.BasePacket
com.stereowalker.unionlib.network.protocol.game.ClientboundUnionPacket
- Direct Known Subclasses:
ClientboundConfigPacket, ClientboundRevisedEntityDataPacket, ClientboundSyncEntityDataDictionaryPacket
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Nested Class Summary
Nested Classes -
Field Summary
Fields inherited from class BasePacket
channels -
Constructor Summary
ConstructorsConstructorDescriptionClientboundUnionPacket(net.minecraft.network.RegistryFriendlyByteBuf packetBuffer) -
Method Summary
Modifier and TypeMethodDescriptionbooleanhandleOnClient(net.minecraft.client.player.LocalPlayer player) Deprecated.voidbooleanrunOnClient(net.minecraft.world.entity.player.Player player) Run whatever function you want on the client after the packet has been sent.voidsend(net.minecraft.server.level.ServerLevel world) voidsend(net.minecraft.server.level.ServerPlayer playerEntity) voidsend(net.minecraft.server.MinecraftServer server) booleanbooleanMethods inherited from class BasePacket
encode, id
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Constructor Details
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ClientboundUnionPacket
public ClientboundUnionPacket(net.minecraft.network.RegistryFriendlyByteBuf packetBuffer)
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Method Details
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message
public void message(Supplier<net.minecraftforge.event.network.CustomPayloadEvent.Context> contextSupplier) - Specified by:
messagein classBasePacket
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verifyIfHandled
public boolean verifyIfHandled() -
shouldRun
public boolean shouldRun() -
handleOnClient
Deprecated. -
runOnClient
public boolean runOnClient(net.minecraft.world.entity.player.Player player) Run whatever function you want on the client after the packet has been sent.- Parameters:
player-- Returns:
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send
public void send(net.minecraft.server.level.ServerPlayer playerEntity) -
send
public void send(net.minecraft.server.level.ServerLevel world) -
send
public void send(net.minecraft.server.MinecraftServer server)
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