public class ResetMovedPlayerEvent extends Event
AbstractEntityPlayer gets moved back on the server because
they moved too fast. This calculation is done every 80 ticks.
| Modifier and Type | Field and Description |
|---|---|
double |
allowedDefaultDistance |
int |
climbingTicks |
double |
distanceSqMoved |
int |
fallingTicks |
double |
lastCalcX |
double |
lastCalcY |
AbstractEntityPlayer |
player |
| Constructor and Description |
|---|
ResetMovedPlayerEvent(AbstractEntityPlayer player,
double lastCalcX,
double lastCalcY,
int fallingTicks,
int climbingTicks,
double distanceSqMoved,
double allowedDefaultDistance) |
public final AbstractEntityPlayer player
public final double lastCalcX
public final double lastCalcY
public final int fallingTicks
public final int climbingTicks
public double distanceSqMoved
public double allowedDefaultDistance
public ResetMovedPlayerEvent(AbstractEntityPlayer player, double lastCalcX, double lastCalcY, int fallingTicks, int climbingTicks, double distanceSqMoved, double allowedDefaultDistance)