public interface ITileRenderer<T extends Tile>
| Modifier and Type | Method and Description |
|---|---|
org.newdawn.slick.Image |
getParticleTexture(IGameInstance game,
IAssetManager manager,
org.newdawn.slick.Graphics g,
T tile,
TileState state) |
void |
render(IGameInstance game,
IAssetManager manager,
org.newdawn.slick.Graphics g,
IWorld world,
T tile,
TileState state,
int x,
int y,
TileLayer layer,
float renderX,
float renderY,
float scale,
org.newdawn.slick.Color[] light) |
default void |
renderInMainMenuBackground(IGameInstance game,
IAssetManager manager,
org.newdawn.slick.Graphics g,
T tile,
TileState state,
float x,
float y,
float scale) |
void |
renderItem(IGameInstance game,
IAssetManager manager,
org.newdawn.slick.Graphics g,
T tile,
ItemInstance instance,
float x,
float y,
float scale,
org.newdawn.slick.Color filter) |
void render(IGameInstance game, IAssetManager manager, org.newdawn.slick.Graphics g, IWorld world, T tile, TileState state, int x, int y, TileLayer layer, float renderX, float renderY, float scale, org.newdawn.slick.Color[] light)
void renderItem(IGameInstance game, IAssetManager manager, org.newdawn.slick.Graphics g, T tile, ItemInstance instance, float x, float y, float scale, org.newdawn.slick.Color filter)
org.newdawn.slick.Image getParticleTexture(IGameInstance game, IAssetManager manager, org.newdawn.slick.Graphics g, T tile, TileState state)
default void renderInMainMenuBackground(IGameInstance game, IAssetManager manager, org.newdawn.slick.Graphics g, T tile, TileState state, float x, float y, float scale)