All Methods Instance Methods Abstract Methods
| Modifier and Type |
Method and Description |
byte |
getArtificialLightInner(int x,
int y) |
Biome |
getBiomeInner(int x,
int y) |
byte |
getCombinedLightInner(int x,
int y) |
int |
getGridX() |
int |
getGridY() |
java.util.Map<AbstractEntityPlayer,Counter> |
getLeftPlayerTimers() |
java.util.Set<TileLayer> |
getLoadedLayers() |
int |
getLowestAirUpwardsInner(TileLayer layer,
int x,
int y) |
int |
getLowestAirUpwardsInner(TileLayer layer,
int x,
int y,
boolean ignoreReplaceableTiles) |
java.util.List<AbstractEntityPlayer> |
getPlayersInRange() |
java.util.List<AbstractEntityPlayer> |
getPlayersLeftRange() |
int |
getScheduledUpdateAmount() |
byte |
getSkylightInner(int x,
int y) |
TileState |
getStateInner(int x,
int y) |
TileState |
getStateInner(TileLayer layer,
int x,
int y) |
IWorld |
getWorld() |
int |
getX() |
int |
getY() |
boolean |
needsSave() |
void |
save(DataSet set) |
void |
setArtificialLightInner(int x,
int y,
byte light) |
void |
setBiomeInner(int x,
int y,
Biome biome) |
void |
setGenerating(boolean generating) |
void |
setSkylightInner(int x,
int y,
byte light) |
void |
setStateInner(int x,
int y,
TileState tile) |
void |
setStateInner(TileLayer layer,
int x,
int y,
TileState tile) |
boolean |
shouldUnload() |
void |
update(IGameInstance game) |