public class WorldRenderEvent extends Event
IWorld is rendered. It is
fired between the background, the entities and the particles rendering and
the foreground rendering. Note that when this event is fired, the game has
applied the IRenderer.getWorldScale() to the GL context. The event
cannot be cancelled.| Modifier and Type | Field | Description |
|---|---|---|
IAssetManager |
assetManager |
|
IGameInstance |
game |
|
IRenderer |
graphics |
|
AbstractEntityPlayer |
player |
|
float |
translationX |
|
float |
translationY |
|
IWorld |
world |
| Constructor | Description |
|---|---|
WorldRenderEvent(IGameInstance game,
IAssetManager assetManager,
IRenderer graphics,
IWorld world,
AbstractEntityPlayer player,
float translationX,
float translationY) |
public final IGameInstance game
public final IAssetManager assetManager
public final IRenderer graphics
public final IWorld world
public final AbstractEntityPlayer player
public final float translationX
public final float translationY
public WorldRenderEvent(IGameInstance game, IAssetManager assetManager, IRenderer graphics, IWorld world, AbstractEntityPlayer player, float translationX, float translationY)