public class ComponentConstruct extends GuiComponent
| Constructor | Description |
|---|---|
ComponentConstruct(Gui gui,
IRecipe recipe,
boolean canConstruct) |
| Modifier and Type | Method | Description |
|---|---|---|
IResourceName |
getName() |
|
protected ItemInstance |
getOutput(IGameInstance game) |
|
void |
render(IGameInstance game,
IAssetManager manager,
IRenderer g,
int x,
int y) |
|
void |
renderOverlay(IGameInstance game,
IAssetManager manager,
IRenderer g,
int x,
int y) |
canCloseWithInvKey, getElementColor, getElementOutlineColor, getGuiColor, getHeight, getPriority, getRenderX, getRenderY, getUnselectedElementColor, getWidth, getX, getY, isActive, isMouseOver, isMouseOverPrioritized, onCharInput, onKeyPressed, onMouseAction, setActive, setPos, shouldDoFingerCursor, toString, update, updateInactivepublic void render(IGameInstance game, IAssetManager manager, IRenderer g, int x, int y)
render in class GuiComponentpublic void renderOverlay(IGameInstance game, IAssetManager manager, IRenderer g, int x, int y)
renderOverlay in class GuiComponentprotected ItemInstance getOutput(IGameInstance game)
public IResourceName getName()
getName in class GuiComponent