public final class PlayerRenderEvent extends Event
AbstractEntityPlayer is rendered. Note
that during the firing of this event, the IRenderer.getWorldScale()
is applied to the GL context. This event cannot be cancelled.| Modifier and Type | Field | Description |
|---|---|---|
IAssetManager |
assetManager |
|
IGameInstance |
game |
|
IRenderer |
graphics |
|
AbstractEntityPlayer |
player |
|
float |
x |
|
float |
y |
| Constructor | Description |
|---|---|
PlayerRenderEvent(IGameInstance game,
IAssetManager assetManager,
IRenderer graphics,
AbstractEntityPlayer player,
float x,
float y) |
public final IGameInstance game
public final IAssetManager assetManager
public final IRenderer graphics
public final AbstractEntityPlayer player
public final float x
public final float y
public PlayerRenderEvent(IGameInstance game, IAssetManager assetManager, IRenderer graphics, AbstractEntityPlayer player, float x, float y)