public abstract class AbstractEntityFire extends Entity
Entity.IFactorycanBreathe, canClimb, canSwim, chunkX, chunkY, currentAiTask, dead, facing, fallStartY, interpolationX, interpolationY, isClimbing, isDropping, isFalling, isFlying, lastSyncX, lastSyncY, submergedLiquid, ticksExistedcollidedHor, collidedVert, currentBounds, lastTickX, lastTickY, motionX, motionY, onGround, world| Constructor and Description |
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AbstractEntityFire(IWorld world) |
| Modifier and Type | Method and Description |
|---|---|
abstract int |
getLife() |
abstract int |
getLifespan() |
abstract float |
getSize() |
addAiTask, addEffect, applyKnockback, applyMotion, canCollideWith, doesInterpolate, doesSave, doesSync, getActiveEffects, getAdditionalData, getDespawnHandler, getEffectModifier, getEyeHeight, getHeight, getInteractionPriority, getMaxInteractionDistance, getOrCreateAdditionalData, getRegistryName, getRenderer, getRenderPriority, getSyncFrequency, getTask, getTaskId, getUniqueId, getWidth, hasAdditionalData, hasEffect, isDead, load, moveToChunk, moveToWorld, onAttack, onCollideWithEntity, onCollideWithTile, onEntityCollision, onEntityIntersection, onGroundHit, onInteractWith, onInteractWithBreakKey, onIntersectWithEntity, onIntersectWithTile, onPositionReset, onRemoveFromWorld, onTileCollision, onTileIntersection, removeEffect, save, sendToClients, setAdditionalData, setDead, setReadyToRemove, setUniqueId, shouldBeFalling, shouldBeRemoved, shouldMakeChunkPersist, shouldRender, shouldStartClimbing, updatecanCollideWithTile, getLerpedX, getLerpedY, getOriginX, getOriginY, getX, getY, move, resetBounds, setBounds, setBoundsOrigin, setPospublic AbstractEntityFire(IWorld world)