public static final class PlayerRenderEvent.Pre extends PlayerRenderEvent
AbstractEntityPlayer is rendered.
Cancelling the event will cause the player not to be rendered.PlayerRenderEvent.PreassetManager, game, graphics, player, x, y| Constructor and Description |
|---|
Pre(IGameInstance game,
IAssetManager assetManager,
IRenderer graphics,
AbstractEntityPlayer player,
float x,
float y) |
public Pre(IGameInstance game, IAssetManager assetManager, IRenderer graphics, AbstractEntityPlayer player, float x, float y)