public class TilePlatformRenderer extends DefaultTileRenderer<TilePlatform>
texture| Constructor and Description |
|---|
TilePlatformRenderer(ResourceName texture) |
| Modifier and Type | Method and Description |
|---|---|
void |
render(IGameInstance game,
IAssetManager manager,
IRenderer g,
IWorld world,
TilePlatform tile,
TileState state,
int x,
int y,
TileLayer layer,
float renderX,
float renderY,
float scale,
int[] light) |
void |
renderItem(IGameInstance game,
IAssetManager manager,
IRenderer g,
TilePlatform tile,
ItemInstance instance,
float x,
float y,
float scale,
int filter) |
getAdditionalTextureData, getChiseledLight, getParticleTexture, renderChiseled, renderChiselHighlight, renderInForeground, renderInMainMenuBackgroundclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitgetRenderShader, renderOnMouseOverpublic TilePlatformRenderer(ResourceName texture)
public void render(IGameInstance game, IAssetManager manager, IRenderer g, IWorld world, TilePlatform tile, TileState state, int x, int y, TileLayer layer, float renderX, float renderY, float scale, int[] light)
render in interface ITileRenderer<TilePlatform>render in class DefaultTileRenderer<TilePlatform>public void renderItem(IGameInstance game, IAssetManager manager, IRenderer g, TilePlatform tile, ItemInstance instance, float x, float y, float scale, int filter)
renderItem in interface ITileRenderer<TilePlatform>renderItem in class DefaultTileRenderer<TilePlatform>