public final class PlayerJoinWorldEvent extends Event
AbstractPlayerEntity connects to a world.
The isConnected variable determines if the player is connecting to a server
that they aren't hosting themselves.| Modifier and Type | Field and Description |
|---|---|
boolean |
isConnected |
AbstractPlayerEntity |
player |
| Constructor and Description |
|---|
PlayerJoinWorldEvent(AbstractPlayerEntity player,
boolean isConnected) |
public final AbstractPlayerEntity player
public final boolean isConnected
public PlayerJoinWorldEvent(AbstractPlayerEntity player, boolean isConnected)