public abstract class AbstractFireEntity extends Entity
Entity.IFactorycanBreathe, canClimb, canSwim, chunkX, chunkY, currentAiTask, dead, facing, fallStartY, interpolationX, interpolationY, isClimbing, isDropping, isFalling, isFlying, lastSyncX, lastSyncY, submergedLiquid, ticksExistedcollidedHor, collidedVert, currentBounds, lastTickX, lastTickY, motionX, motionY, onGround, world| Constructor and Description |
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AbstractFireEntity(IWorld world) |
| Modifier and Type | Method and Description |
|---|---|
abstract int |
getLife() |
abstract int |
getLifespan() |
abstract float |
getSize() |
addAiTask, addEffect, applyKnockback, applyMotion, canCollideWith, doesInterpolate, doesSave, doesSync, getActiveEffects, getAdditionalData, getDespawnHandler, getEffectModifier, getEyeHeight, getHeight, getInteractionPriority, getMaxInteractionDistance, getOrCreateAdditionalData, getRegistryName, getRenderer, getRenderPriority, getSyncFrequency, getTask, getTaskId, getUniqueId, getWidth, hasAdditionalData, hasEffect, isDead, load, moveToChunk, moveToWorld, onAttack, onCollideWithEntity, onCollideWithTile, onEntityCollision, onEntityIntersection, onGroundHit, onInteractWith, onInteractWithBreakKey, onIntersectWithEntity, onIntersectWithTile, onPositionReset, onRemoveFromWorld, onTileCollision, onTileIntersection, removeEffect, save, sendToClients, setAdditionalData, setDead, setReadyToRemove, setUniqueId, shouldBeFalling, shouldBeRemoved, shouldMakeChunkPersist, shouldRender, shouldStartClimbing, updatecanCollideWithTile, getLerpedX, getLerpedY, getOriginX, getOriginY, getX, getY, move, resetBounds, setBounds, setBoundsOrigin, setPospublic AbstractFireEntity(IWorld world)