public abstract class AbstractSlimeEntity extends LivingEntity
Entity.IFactorybreath, damageCooldown, deathTimer, emotionHandler, health, jumping, jumpTicks, jumpTimeout, lastDamageTime, maxBreath, maxHealthcanBreathe, canClimb, canSwim, chunkX, chunkY, currentAiTask, dead, facing, fallStartY, interpolationX, interpolationY, isClimbing, isDropping, isFalling, isFlying, lastSyncX, lastSyncY, submergedLiquid, ticksExistedcollidedHor, collidedVert, currentBounds, lastTickX, lastTickY, motionX, motionY, onGround, world| Constructor and Description |
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AbstractSlimeEntity(IWorld world) |
| Modifier and Type | Method and Description |
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abstract int |
getVariation() |
getBreath, getDamageCooldown, getDeathLingerTime, getEmotion, getEmotionHandler, getHealth, getInitialMaxHealth, getJumpTimeout, getKillReward, getMaxBreath, getMaxHealth, getRegenRate, jump, load, onAttack, save, setBreath, setHealth, setMaxBreath, setMaxHealth, setReadyToRemove, shouldBeRemoved, takeDamage, updateaddAiTask, addEffect, applyKnockback, applyMotion, canCollideWith, doesInterpolate, doesSave, doesSync, getActiveEffects, getAdditionalData, getDespawnHandler, getEffectModifier, getEyeHeight, getHeight, getInteractionPriority, getMaxInteractionDistance, getOrCreateAdditionalData, getRegistryName, getRenderer, getRenderPriority, getSyncFrequency, getTask, getTaskId, getUniqueId, getWidth, hasAdditionalData, hasEffect, isDead, moveToChunk, moveToWorld, onCollideWithEntity, onCollideWithTile, onEntityCollision, onEntityIntersection, onGroundHit, onInteractWith, onInteractWithBreakKey, onIntersectWithEntity, onIntersectWithTile, onPositionReset, onRemoveFromWorld, onTileCollision, onTileIntersection, removeEffect, sendToClients, setAdditionalData, setDead, setUniqueId, shouldBeFalling, shouldMakeChunkPersist, shouldRender, shouldStartClimbingcanCollideWithTile, getLerpedX, getLerpedY, getOriginX, getOriginY, getX, getY, move, resetBounds, setBounds, setBoundsOrigin, setPospublic AbstractSlimeEntity(IWorld world)