Package de.ellpeck.rockbottom.api.event.impl
package de.ellpeck.rockbottom.api.event.impl
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ClassDescriptionThis event is fired every tick when an
AbstractPlayerEntityis in the process of breaking a tile.This event is fired when anEntityis added to the world usingIChunkOrWorld.addEntity(Entity).This event is fired when aTileis broken by anAbstractPlayerEntity.This event is fired when a character is input.This event is fired when a message is sent in anIChatLog.This event is fired when anIChunkis saved using the specifiedIDataManager.This event is fired when aGuiComponentrenders usingGuiComponent.render(IGameInstance, IAssetManager, IRenderer, int, int).This event is fired when aGuiComponentrenders its overlay usingGuiComponent.renderOverlay(IGameInstance, IAssetManager, IRenderer, int, int).This event is fired when construction takes place inIApiHandler.construct(AbstractPlayerEntity, IInventory, IInventory, PlayerCompendiumRecipe, TileEntity, int, List, float).This event is fired when anItemContaineris opened.This event is fired when the cursor is being moved.This event is fired when anLivingEntitytakes damage using theLivingEntity.takeDamage(int)method.This event is fired when anEntitydies usingEntity.setDead(boolean).This event is fired when an interaction with anEntityis taken, right before itsEntity.onInteractWith(AbstractPlayerEntity, double, double)method is called.This event is fired every tick when anEntityis updating.This event is fired after aGuihas been initialized and before its components are sorted.This event is fired when aGuiis opened.This event is fired when aGuiComponentis created.This event is fired when anAbstractPlayerEntityinteracts with the world in any way.This event is fired when anAbstractInventorychanges and itsIInventory.notifyChange(int)method is called.This event is fired when an interaction is taken using anItembefore itsItem.onInteractWith(IWorld, int, int, TileLayer, double, double, AbstractPlayerEntity, ItemInstance)method is called.This event is fired when anAbstractItemEntityis being picked up by anAbstractPlayerEntity.This event is fired when a key is pressed or held down.This event is fired when interaction on aTileLayeris attempted.This event gets fired after theIAssetManagerloads or reloads assets.This event is fired before theSettingsare loaded inIMod.preInit(IGameInstance, IApiHandler, IEventHandler).This event is fired every tick when the renderer decides what to center the camera on.This event gets fired when aTileStateis missing from the tile state registry while a chunk is loaded.This event is fired when a mouse button is held down or pressed.This event is fired when the overlay is rendered.This event is fired when aTileis placed into the world by anAbstractPlayerEntity, beforeTile.doPlace(IWorld, int, int, TileLayer, ItemInstance, AbstractPlayerEntity)is called.This event is fired when anAbstractPlayerEntityconnects to a world.This event is fired when anAbstractPlayerEntitydisconnects from a world.This event is fired after anAbstractPlayerEntityis rendered.This event is fired before naAbstractPlayerEntityis rendered.This event is fired when any of the providedPlayerStatsEvent.player's statistics is required queried usingAbstractPlayerEntity.getRange(),AbstractPlayerEntity.getMoveSpeed()and similar methods.This event gets fired when anLivingEntitytries to regenerate health.This event is fired when a simple calculation in the server results in theAbstractPlayerEntityin question having moved farther than they should be able to.This is fired when the moues wheel is scrolled either horizontally or vertically.This event is fired when aBiomeis set into the world usingIChunk.setBiomeInner(int, int, Biome)or any of the helper methods likeIChunkOrWorld.setBiome(int, int, Biome).This event is fired when anTileStateis set into the world usingIChunk.setStateInner(TileLayer, int, int, TileState), meaning it will also be called on any of the other helper methods likeIChunkOrWorld.setState(TileLayer, int, int, TileState).This event is fired whenever aTileis broken in the world.This event is fired every tick when aTileEntityupdates.This event is fired when anTileis being interacted with, right before itsTile.onInteractWith(IWorld, int, int, TileLayer, double, double, AbstractPlayerEntity)method is called.This event is fired whenever a tooltip is rendered usingIRenderer.describeItem(IGameInstance, IAssetManager, ItemInstance, boolean).This event is fired when anIWorldis created for the first time.This event is fired when anIWorldGeneratoris generating usingIWorldGenerator.generate(IWorld, IChunk).This event is fired when anIWorldis loaded.This event is fired when aMovableWorldObjectcollides with a set ofBoundingBoxobjects in the world.This event is fired every frame when anIWorldis rendered.This event is fired when anIWorldis saved using the specifiedIDataManager.This event is fired from the specifiedIWorldevery tick.This event is fired when anIWorldis unloaded.