public abstract class EntityLiving extends Entity
| Modifier and Type | Field and Description |
|---|---|
boolean |
jumping |
boundingBox, chunkX, chunkY, dead, facing, fallAmount, isClimbing, lastX, lastY, ticksExisted, uniqueIdcollidedHor, collidedVert, motionX, motionY, onGround, world, x, y| Constructor and Description |
|---|
EntityLiving(IWorld world) |
| Modifier and Type | Method and Description |
|---|---|
int |
getHealth() |
abstract int |
getMaxHealth() |
abstract int |
getRegenRate() |
void |
jump(double motion) |
void |
load(DataSet set) |
void |
save(DataSet set) |
void |
setHealth(int health) |
void |
takeDamage(int amount) |
void |
update(IGameInstance game) |
applyMotion, doesSave, doesSync, getAdditionalData, getBoundingBox, getRenderer, getRenderPriority, getSyncFrequency, getUniqueId, isDead, kill, moveToChunk, onCollideWithTile, onGroundHit, onRemoveFromWorld, setAdditionalData, setDead, shouldBeRemoved, shouldRendermove, setPospublic EntityLiving(IWorld world)
public void update(IGameInstance game)
public void jump(double motion)
public int getHealth()
public void setHealth(int health)
public void takeDamage(int amount)
public abstract int getMaxHealth()
public abstract int getRegenRate()