| Class | Description |
|---|---|
| EntityTickEvent |
This event is fired when an
Entity is trying to tick
Cancelling this event will cancel the tick |
| MainMenuBackgroundEvent |
This event is fired when the main menu background tries to place
a new
Tile in the background
It is not cancellable Note: Only tiles that use DefaultTileRenderer
will be able to render in the main menu background |
| OverlayRenderEvent |
This event is fired after the game overlay is rendered
It is not cancellable |
| TileEntityTickEvent |
This event is fired when a
TileEntity is trying to tick
Cancelling the event will cancel the tick |
| TooltipEvent |
This event is fired when a tooltip is being rendered
Cancelling the event will stop the tooltip from rendering |
| WorldRenderEvent |
This event is fired after the world is rendered
It is not cancellable |
| WorldTickEvent |
This event is fired when the
IWorld is trying to tick
Cancelling it will cancel the tick |