| Class | Description |
|---|---|
| AddBreakProgressEvent |
This event is fired when break progress is added to an
AbstractEntityPlayer breaking a tile
It is not cancellable |
| BreakEvent |
This event is fired when an
AbstractEntityPlayer destroys a tile
Cancelling it will make the tile stay |
| ChatMessageEvent |
This event is fired when a chat message is sent in
IChatLog
Cancelling it will make the message not be sent |
| ChunkSaveEvent |
This event is fired when an
IChunk is saving
It is not cancellable |
| ComponentRenderEvent |
This event is fired when a
GuiComponent is rendered
Cancelling it will stop the component from rendering |
| ComponentRenderOverlayEvent |
This event is fired when the overlay of a
GuiComponent is rendered
Cancelling it will stop the component's overlay from rendering |
| ContainerOpenEvent |
This event is fired when an
ItemContainer is opened
Cancelling it will make the container not open |
| EntityDamageEvent |
This event is fired when an
EntityLiving takes damage
Cancelling it will make the entity not take damage |
| EntityDeathEvent |
This event is fired when an
Entity dies
Cancelling it will revive the entity |
| EntityTickEvent |
This event is fired when an
Entity is trying to tick
Cancelling this event will cancel the tick |
| GuiOpenEvent |
This event is fired when a
Gui is opened
Cancelling the event will make the gui not open |
| InteractionEvent |
This event is fired when an
AbstractEntityPlayer interacts with the world
Cancelling it will cancel the interaction |
| LoadSettingsEvent |
This event is fired when
Settings are loaded
This event is not cancellable. |
| OverlayRenderEvent |
This event is fired after the game overlay is rendered
It is not cancellable |
| PlayerJoinWorldEvent | |
| PlayerLeaveWorldEvent | |
| PlayerRenderEvent |
This event is fired when an
AbstractEntityPlayer is rendered
It is not cancellable |
| ResetMovedPlayerEvent |
This event gets fired when an
AbstractEntityPlayer gets moved back on the server because
they moved too fast. |
| TileDropsEvent |
This event is fired when a
Tile drops a list of items
The drops can be changed by modifying the drops list Cancelling it will make the tile not drop anything |
| TileEntityTickEvent |
This event is fired when a
TileEntity is trying to tick
Cancelling the event will cancel the tick |
| TooltipEvent |
This event is fired when a tooltip is being rendered
Cancelling the event will stop the tooltip from rendering |
| WorldLoadEvent |
This event is fired when an
IWorld is loaded
It is not cancellable |
| WorldObjectCollisionEvent |
This event is fired when a
MovableWorldObject collides with a multitude of BoundBoxes
It is not cancellable |
| WorldRenderEvent |
This event is fired after the world is rendered
It is not cancellable |
| WorldSaveEvent |
This event is fired when an
IWorld is saving
It is not cancellable |
| WorldTickEvent |
This event is fired when the
IWorld is trying to tick
Cancelling it will cancel the tick |
| WorldUnloadEvent |
This event is fired when an
IWorld is unloaded
It is not cancellable |