public class PlayerRenderEvent extends Event
AbstractEntityPlayer is rendered. Note
that during the firing of this event, the IGameInstance.getWorldScale()
is applied to the GL context. This event cannot be cancelled.| Modifier and Type | Field and Description |
|---|---|
IAssetManager |
assetManager |
IGameInstance |
game |
IGraphics |
graphics |
AbstractEntityPlayer |
player |
float |
x |
float |
y |
| Constructor and Description |
|---|
PlayerRenderEvent(IGameInstance game,
IAssetManager assetManager,
IGraphics graphics,
AbstractEntityPlayer player,
float x,
float y) |
public final IGameInstance game
public final IAssetManager assetManager
public final IGraphics graphics
public final AbstractEntityPlayer player
public final float x
public final float y
public PlayerRenderEvent(IGameInstance game, IAssetManager assetManager, IGraphics graphics, AbstractEntityPlayer player, float x, float y)