public class WorldRenderEvent extends Event
IWorld is rendered. It is
fired between the background, the entities and the particles rendering and
the foreground rendering. Note that when this event is fired, the game has
applied the IGameInstance.getWorldScale() to the GL context. The
event cannot be cancelled.| Modifier and Type | Field and Description |
|---|---|
IAssetManager |
assetManager |
IGameInstance |
game |
IGraphics |
graphics |
AbstractEntityPlayer |
player |
float |
translationX |
float |
translationY |
IWorld |
world |
| Constructor and Description |
|---|
WorldRenderEvent(IGameInstance game,
IAssetManager assetManager,
IGraphics graphics,
IWorld world,
AbstractEntityPlayer player,
float translationX,
float translationY) |
public final IGameInstance game
public final IAssetManager assetManager
public final IGraphics graphics
public final IWorld world
public final AbstractEntityPlayer player
public final float translationX
public final float translationY
public WorldRenderEvent(IGameInstance game, IAssetManager assetManager, IGraphics graphics, IWorld world, AbstractEntityPlayer player, float translationX, float translationY)