public class OverlayRenderEvent extends Event
Gui elements of the current gui are rendered. Note that, during the
firing of this event, the IGraphics.getGuiScale() is applied to the
GL context. This event cannot be cancelled.| Modifier and Type | Field and Description |
|---|---|
IAssetManager |
assetManager |
IGameInstance |
game |
IGraphics |
graphics |
Gui |
gui |
IGuiManager |
guiManager |
AbstractEntityPlayer |
player |
| Constructor and Description |
|---|
OverlayRenderEvent(IGameInstance game,
IAssetManager assetManager,
IGraphics graphics,
AbstractEntityPlayer player,
IGuiManager guiManager,
Gui gui) |
public final IGameInstance game
public final IAssetManager assetManager
public final IGraphics graphics
public final AbstractEntityPlayer player
public final IGuiManager guiManager
public final Gui gui
public OverlayRenderEvent(IGameInstance game, IAssetManager assetManager, IGraphics graphics, AbstractEntityPlayer player, IGuiManager guiManager, Gui gui)