public interface IAnimation
| Modifier and Type | Method and Description |
|---|---|
void |
drawFrame(int row,
int frame,
float x1,
float y1,
float x2,
float y2,
float srcX1,
float srcY1,
float srcX2,
float srcY2,
int[] light,
int filter) |
void |
drawFrame(int row,
int frame,
float x,
float y,
float scale,
int filter) |
void |
drawFrame(int row,
int frame,
float x,
float y,
float scale,
int[] light,
int filter) |
void |
drawRow(int row,
float x1,
float y1,
float x2,
float y2,
float srcX1,
float srcY1,
float srcX2,
float srcY2,
int[] light,
int filter) |
void |
drawRow(int row,
float x,
float y,
float scale,
int filter) |
void |
drawRow(int row,
float x,
float y,
float scale,
int[] light,
int filter) |
void |
drawRow(long timeOffsetMillis,
int row,
float x1,
float y1,
float x2,
float y2,
float srcX1,
float srcY1,
float srcX2,
float srcY2,
int[] light,
int filter) |
void |
drawRow(long timeOffsetMillis,
int row,
float x,
float y,
float scale,
int filter) |
void |
drawRow(long timeOffsetMillis,
int row,
float x,
float y,
float scale,
int[] light,
int filter) |
ITexture |
getTexture() |
void |
setFrameFinishedCallback(java.util.function.BiConsumer<AnimationRow,java.lang.Integer> consumer) |
void |
setRowFinishedCallback(java.util.function.Consumer<AnimationRow> consumer) |
void setFrameFinishedCallback(java.util.function.BiConsumer<AnimationRow,java.lang.Integer> consumer)
void setRowFinishedCallback(java.util.function.Consumer<AnimationRow> consumer)
void drawFrame(int row,
int frame,
float x,
float y,
float scale,
int filter)
void drawFrame(int row,
int frame,
float x,
float y,
float scale,
int[] light,
int filter)
void drawFrame(int row,
int frame,
float x1,
float y1,
float x2,
float y2,
float srcX1,
float srcY1,
float srcX2,
float srcY2,
int[] light,
int filter)
void drawRow(int row,
float x,
float y,
float scale,
int filter)
void drawRow(int row,
float x,
float y,
float scale,
int[] light,
int filter)
void drawRow(int row,
float x1,
float y1,
float x2,
float y2,
float srcX1,
float srcY1,
float srcX2,
float srcY2,
int[] light,
int filter)
void drawRow(long timeOffsetMillis,
int row,
float x,
float y,
float scale,
int filter)
void drawRow(long timeOffsetMillis,
int row,
float x,
float y,
float scale,
int[] light,
int filter)
void drawRow(long timeOffsetMillis,
int row,
float x1,
float y1,
float x2,
float y2,
float srcX1,
float srcY1,
float srcX2,
float srcY2,
int[] light,
int filter)
ITexture getTexture()