public interface IAnimation
| Modifier and Type | Method and Description |
|---|---|
void |
drawFrame(int row,
int frame,
float x1,
float y1,
float x2,
float y2,
float srcX1,
float srcY1,
float srcX2,
float srcY2,
int[] light,
int filter) |
void |
drawFrame(int row,
int frame,
float x,
float y,
float scale,
int filter) |
void |
drawFrame(int row,
int frame,
float x,
float y,
float scale,
int[] light,
int filter) |
void |
drawRow(int row,
float x1,
float y1,
float x2,
float y2,
float srcX1,
float srcY1,
float srcX2,
float srcY2,
int[] light,
int filter) |
void |
drawRow(int row,
float x,
float y,
float scale,
int filter) |
void |
drawRow(int row,
float x,
float y,
float scale,
int[] light,
int filter) |
void |
drawRow(long startTimeMillis,
int row,
float x1,
float y1,
float x2,
float y2,
float srcX1,
float srcY1,
float srcX2,
float srcY2,
int[] light,
int filter) |
void |
drawRow(long startTimeMillis,
int row,
float x,
float y,
float scale,
int filter) |
void |
drawRow(long startTimeMillis,
int row,
float x,
float y,
float scale,
int[] light,
int filter) |
int |
getFrameAmount(int row) |
long |
getFrameTime(int row,
int frame) |
ITexture |
getTexture() |
long |
getTotalTime(int row) |
void drawFrame(int row,
int frame,
float x,
float y,
float scale,
int filter)
void drawFrame(int row,
int frame,
float x,
float y,
float scale,
int[] light,
int filter)
void drawFrame(int row,
int frame,
float x1,
float y1,
float x2,
float y2,
float srcX1,
float srcY1,
float srcX2,
float srcY2,
int[] light,
int filter)
void drawRow(int row,
float x,
float y,
float scale,
int filter)
void drawRow(int row,
float x,
float y,
float scale,
int[] light,
int filter)
void drawRow(int row,
float x1,
float y1,
float x2,
float y2,
float srcX1,
float srcY1,
float srcX2,
float srcY2,
int[] light,
int filter)
void drawRow(long startTimeMillis,
int row,
float x,
float y,
float scale,
int filter)
void drawRow(long startTimeMillis,
int row,
float x,
float y,
float scale,
int[] light,
int filter)
void drawRow(long startTimeMillis,
int row,
float x1,
float y1,
float x2,
float y2,
float srcX1,
float srcY1,
float srcX2,
float srcY2,
int[] light,
int filter)
int getFrameAmount(int row)
long getTotalTime(int row)
long getFrameTime(int row,
int frame)
ITexture getTexture()