AbstractEntityPlayer is in the
process of breaking a tile.IRecipe objects that are used to construct
items through the input-output system of the construction in the player's
inventory.ApiInternal annotation marks anything that is API-internal and
that is discouraged from being used directly inside of reasonable
modifications or other applications.IAssetLoader objects.Biome objects.Tile is broken by an AbstractEntityPlayer.ChatComponent objects.IChatLog.IChunk is saved using the specified
IDataManager.Command objects.GuiComponent renders using GuiComponent.render(IGameInstance, IAssetManager, IGraphics, int, int).GuiComponent renders its overlay using
GuiComponent.renderOverlay(IGameInstance, IAssetManager, IGraphics,
int, int).ItemContainer is opened.IModLoader.createResourceName(IMod, String)
that creates a resource with IGameInstance as the holding mod.Logger with the specified name that will output to the
main logger and also written to the log file.IApiHandler.createLogger(String) that creates
a Logger with a specified name.IModLoader.createResourceName(IMod, String)
that creates an IResourceName bound to the specified IMod.IModLoader.createResourceName(String) that
creates an IResourceName from a combined string.Entity types.EntityLiving takes damage using the
EntityLiving.takeDamage(int) method.Entity dies using Entity.setDead(boolean).Entity is updating.IApiHandler object initialized by the game on
startup.IAssetManager of the current game instance.IChatLog of the current game instance.URLClassLoader that the game is using to load its own
classes and classes from jars out of the mods folder.Constants.MAX_LIGHT.IDataManager of the current game instance.IEventHandler object initialized by the game on
startup.IGameInstance object initialized as the game on
startup.IGraphics context of the current game instance.IGuiManager of the current game instance.IInputHandler of the current game instance.IInteractionManager of the current game instance.IInternalHooks object initialized by the game on
startup.IModLoader object initialized by the game on startup.INetHandler object initialized by the game on
startup.IParticleManager of the current game instance.AbstractEntityPlayer of the current game instance.IPlayerDesign that defines what the player looks like.IResourceRegistry object initialized by the game on
startup.Settings of the current game instance.IToaster of the current game instance.UUID of the current game instance.IWorld of the current game instance.Gui is opened.IGraphics and IAssetManager.Information types.AbstractEntityPlayer interacts with the
world in any way.TileLayer and the interpolated light from IApiHandler.interpolateLight(IWorld, int, int).Item objects.Keybind objects.TileLayer is attempted.Settings are loaded in IMod.preInit(IGameInstance, IApiHandler, IEventHandler).IApiHandler.logger() that returns the game's
internal loggerIMainMenuTheme objects.INoiseGen of the Simplex Noise kind based on the
specified seed.BasicRecipe objects that are displayed on
the left side of the player's inventory.IPacket types.DataPart types.AbstractEntityPlayer connects to a world.AbstractEntityPlayer disconnects from a
world.AbstractEntityPlayer is rendered.DataSet from the location of the specified File.DataPart from the specified DataInput and returns
its instance.DataSet from the specified DataInput.AbstractEntityPlayer in question having moved farther than they
should be able to.RockBottomAPI.getResourceRegistry() insteadISpecialCursor instance.TileProp objects that are used for certain tiles
from the game.TileLayer objects.Tile objects.TileState objects.Tile is broken in the world.TileEntity updates.IGraphics.describeItem(IGameInstance, IAssetManager, ItemInstance).IWorldGenerator types.IWorld is created for the first time.IWorld is loaded.MovableWorldObject collides with a set of
BoundBox objects in the world.IWorld is rendered.IWorld is saved using the specified
IDataManager.IWorld every tick.IWorld is unloaded.DataSet to the location of the specified File.DataPart to the specified DataOutput.DataSet to the specified DataOutput.