public class OverlayRenderEvent extends Event
Gui elements of the current gui are rendered. Note that, during the
firing of this event, the IRenderer.getGuiScale() is applied to the
GL context. This event cannot be cancelled.| Modifier and Type | Field and Description |
|---|---|
IAssetManager |
assetManager |
IGameInstance |
game |
IRenderer |
graphics |
Gui |
gui |
IGuiManager |
guiManager |
AbstractEntityPlayer |
player |
| Constructor and Description |
|---|
OverlayRenderEvent(IGameInstance game,
IAssetManager assetManager,
IRenderer graphics,
AbstractEntityPlayer player,
IGuiManager guiManager,
Gui gui) |
public final IGameInstance game
public final IAssetManager assetManager
public final IRenderer graphics
public final AbstractEntityPlayer player
public final IGuiManager guiManager
public final Gui gui
public OverlayRenderEvent(IGameInstance game, IAssetManager assetManager, IRenderer graphics, AbstractEntityPlayer player, IGuiManager guiManager, Gui gui)