public final class StaticTileProps
extends java.lang.Object
TileProp objects that are used for certain tiles
from the game. Use these to interact with vanilla tiles from GameContent to see their values. Every prop in here has a list of tiles that
it applies to.| Modifier and Type | Class and Description |
|---|---|
static class |
StaticTileProps.LogType |
| Modifier and Type | Field and Description |
|---|---|
static BoolProp |
FACING_RIGHT
Determines if a tile is facing right (rather than left).
|
static EnumProp<StaticTileProps.LogType> |
LOG_VARIANT
Determines which type of variation a log tile is.
|
static BoolProp |
NATURAL
Determines if a tile is naturally generated or placed manually.
|
static BoolProp |
OPEN
Determines if a tile is opened.
|
static IntProp |
SAPLING_GROWTH
Determines how far grown a sapling is.
|
static BoolProp |
TOP_HALF
Determines if a tile is the top or bottom half of a door.
|
static IntProp |
TORCH_FACING
Determines which direction a torch is facing.
|
| Constructor and Description |
|---|
StaticTileProps() |
public static final BoolProp NATURAL
GameContent.TILE_LEAVESpublic static final IntProp TORCH_FACING
GameContent.TILE_TORCHpublic static final EnumProp<StaticTileProps.LogType> LOG_VARIANT
GameContent.TILE_LOGpublic static final IntProp SAPLING_GROWTH
GameContent.TILE_SAPLINGpublic static final BoolProp TOP_HALF
GameContent.TILE_WOOD_DOORpublic static final BoolProp OPEN
GameContent.TILE_WOOD_DOORpublic static final BoolProp FACING_RIGHT
GameContent.TILE_WOOD_DOOR