public class ComponentConstruct extends GuiComponent
| Constructor | Description |
|---|---|
ComponentConstruct(Gui gui,
IRecipe recipe,
boolean canConstruct) |
| Modifier and Type | Method | Description |
|---|---|---|
IResourceName |
getName() |
|
void |
render(IGameInstance game,
IAssetManager manager,
IRenderer g,
int x,
int y) |
|
void |
renderOverlay(IGameInstance game,
IAssetManager manager,
IRenderer g,
int x,
int y) |
canCloseWithInvKey, getElementColor, getElementOutlineColor, getGuiColor, getHeight, getPriority, getRenderX, getRenderY, getUnselectedElementColor, getWidth, getX, getY, isActive, isMouseOver, isMouseOverPrioritized, onCharInput, onKeyPressed, onMouseAction, setActive, setPos, shouldDoFingerCursor, toString, updatepublic void render(IGameInstance game, IAssetManager manager, IRenderer g, int x, int y)
render in class GuiComponentpublic void renderOverlay(IGameInstance game, IAssetManager manager, IRenderer g, int x, int y)
renderOverlay in class GuiComponentpublic IResourceName getName()
getName in class GuiComponent