| Class | Description |
|---|---|
| AddBreakProgressEvent |
This event is fired every tick when an
AbstractEntityPlayer is in the
process of breaking a tile. |
| BreakEvent |
This event is fired when a
Tile is broken by an AbstractEntityPlayer. |
| ChatMessageEvent |
This event is fired when a message is sent in an
IChatLog. |
| ChunkSaveEvent |
This event is fired when an
IChunk is saved using the specified
IDataManager. |
| ComponentRenderEvent |
This event is fired when a
GuiComponent renders using GuiComponent.render(IGameInstance, IAssetManager, IRenderer, int, int). |
| ComponentRenderOverlayEvent |
This event is fired when a
GuiComponent renders its overlay using
GuiComponent.renderOverlay(IGameInstance, IAssetManager, IRenderer,
int, int). |
| ContainerOpenEvent |
This event is fired when an
ItemContainer is opened. |
| EntityDamageEvent |
This event is fired when an
EntityLiving takes damage using the
EntityLiving.takeDamage(int) method. |
| EntityDeathEvent |
This event is fired when an
Entity dies using Entity.setDead(boolean). |
| EntityTickEvent |
This event is fired every tick when an
Entity is updating. |
| GuiOpenEvent |
This event is fired when a
Gui is opened. |
| InteractionEvent |
This event is fired when an
AbstractEntityPlayer interacts with the
world in any way. |
| LayerActionEvent |
This event is fired when interaction on a
TileLayer is attempted. |
| LoadAssetsEvent |
This event gets fired after the
IAssetManager loads or reloads
assets. |
| LoadSettingsEvent |
This event is fired before the
Settings are loaded in IMod.preInit(IGameInstance, IApiHandler, IEventHandler). |
| OverlayRenderEvent |
This event is fired when the overlay is rendered.
|
| PlayerJoinWorldEvent |
This event is fired when an
AbstractEntityPlayer connects to a world. |
| PlayerLeaveWorldEvent |
This event is fired when an
AbstractEntityPlayer disconnects from a
world. |
| PlayerRenderEvent |
This event is fired after an
AbstractEntityPlayer is rendered. |
| RegenEvent |
This event gets fired when an
EntityLiving tries to regenerate
health. |
| ResetMovedPlayerEvent |
This event is fired when a simple calculation in the server results in the
AbstractEntityPlayer in question having moved farther than they
should be able to. |
| TileDropsEvent |
This event is fired whenever a
Tile is broken in the world. |
| TileEntityTickEvent |
This event is fired every tick when a
TileEntity updates. |
| TooltipEvent |
This event is fired whenever a tooltip is rendered using
IRenderer.describeItem(IGameInstance, IAssetManager, ItemInstance). |
| WorldCreationEvent |
This event is fired when an
IWorld is created for the first time. |
| WorldLoadEvent |
This event is fired when an
IWorld is loaded. |
| WorldObjectCollisionEvent |
This event is fired when a
MovableWorldObject collides with a set of
BoundBox objects in the world. |
| WorldRenderEvent |
This event is fired every frame when an
IWorld is rendered. |
| WorldSaveEvent |
This event is fired when an
IWorld is saved using the specified
IDataManager. |
| WorldTickEvent |
This event is fired from the specified
IWorld every tick. |
| WorldUnloadEvent |
This event is fired when an
IWorld is unloaded. |
| Enum | Description |
|---|---|
| LayerActionEvent.Type |