public class ComponentText extends GuiComponent
| Constructor | Description |
|---|---|
ComponentText(Gui gui,
int x,
int y,
int width,
int height,
float scale,
boolean fromRight,
java.lang.String... text) |
| Modifier and Type | Method | Description |
|---|---|---|
IResourceName |
getName() |
|
void |
render(IGameInstance game,
IAssetManager manager,
IRenderer g,
int x,
int y) |
|
boolean |
shouldDoFingerCursor(IGameInstance game) |
canCloseWithInvKey, getElementColor, getElementOutlineColor, getGuiColor, getHeight, getPriority, getRenderX, getRenderY, getUnselectedElementColor, getWidth, getX, getY, isActive, isMouseOver, isMouseOverPrioritized, onCharInput, onKeyPressed, onMouseAction, renderOverlay, setActive, setPos, toString, update, updateInactivepublic ComponentText(Gui gui, int x, int y, int width, int height, float scale, boolean fromRight, java.lang.String... text)
public void render(IGameInstance game, IAssetManager manager, IRenderer g, int x, int y)
render in class GuiComponentpublic IResourceName getName()
getName in class GuiComponentpublic boolean shouldDoFingerCursor(IGameInstance game)
shouldDoFingerCursor in class GuiComponent