IAdditionalDataProvider, IChunkOrWorldpublic interface IChunk extends IChunkOrWorld
| Modifier and Type | Method | Description |
|---|---|---|
byte |
getArtificialLightInner(int x,
int y) |
|
Biome |
getBiomeInner(int x,
int y) |
|
byte |
getCombinedLightInner(int x,
int y) |
|
int |
getGridX() |
|
int |
getGridY() |
|
java.util.Map<AbstractEntityPlayer,Counter> |
getLeftPlayerTimers() |
|
java.util.Set<TileLayer> |
getLoadedLayers() |
|
int |
getLowestAirUpwardsInner(TileLayer layer,
int x,
int y) |
|
int |
getLowestAirUpwardsInner(TileLayer layer,
int x,
int y,
boolean ignoreReplaceableTiles) |
|
java.util.List<AbstractEntityPlayer> |
getPlayersInRange() |
|
java.util.List<AbstractEntityPlayer> |
getPlayersLeftRange() |
|
int |
getScheduledUpdateAmount() |
|
byte |
getSkylightInner(int x,
int y) |
|
TileState |
getStateInner(int x,
int y) |
|
TileState |
getStateInner(TileLayer layer,
int x,
int y) |
|
IWorld |
getWorld() |
|
int |
getX() |
|
int |
getY() |
|
boolean |
needsSave() |
|
void |
save(DataSet set) |
|
void |
setArtificialLightInner(int x,
int y,
byte light) |
|
void |
setBiomeInner(int x,
int y,
Biome biome) |
|
void |
setGenerating(boolean generating) |
|
void |
setSkylightInner(int x,
int y,
byte light) |
|
void |
setStateInner(int x,
int y,
TileState tile) |
|
void |
setStateInner(TileLayer layer,
int x,
int y,
TileState tile) |
|
boolean |
shouldUnload() |
|
void |
update(IGameInstance game) |
getAdditionalData, getOrCreateAdditionalData, hasAdditionalData, setAdditionalDataaddEntity, addTileEntity, callRetroactiveGeneration, getAllEntities, getAllTickingTileEntities, getAllTileEntities, getArtificialLight, getBiome, getCombinedLight, getEntities, getEntities, getEntities, getEntities, getEntity, getLowestAirUpwards, getLowestAirUpwards, getSeed, getSkyLight, getState, getState, getTileEntity, getTileEntity, getTileEntity, getTileEntity, isClient, isDedicatedServer, isLocalPlayer, isServer, removeEntity, removeTileEntity, scheduleUpdate, scheduleUpdate, setArtificialLight, setBiome, setDirty, setSkyLight, setState, setState@ApiInternal java.util.List<AbstractEntityPlayer> getPlayersInRange()
@ApiInternal java.util.List<AbstractEntityPlayer> getPlayersLeftRange()
@ApiInternal java.util.Map<AbstractEntityPlayer,Counter> getLeftPlayerTimers()
int getGridX()
int getGridY()
IWorld getWorld()
int getX()
int getY()
int getLowestAirUpwardsInner(TileLayer layer, int x, int y)
int getLowestAirUpwardsInner(TileLayer layer, int x, int y, boolean ignoreReplaceableTiles)
TileState getStateInner(int x, int y)
void setStateInner(int x,
int y,
TileState tile)
byte getSkylightInner(int x,
int y)
@ApiInternal void setSkylightInner(int x, int y, byte light)
byte getArtificialLightInner(int x,
int y)
@ApiInternal void setArtificialLightInner(int x, int y, byte light)
@ApiInternal void setGenerating(boolean generating)
@ApiInternal boolean needsSave()
@ApiInternal boolean shouldUnload()
@ApiInternal void save(DataSet set)
@ApiInternal void update(IGameInstance game)
byte getCombinedLightInner(int x,
int y)
@ApiInternal int getScheduledUpdateAmount()
Biome getBiomeInner(int x, int y)
@ApiInternal void setBiomeInner(int x, int y, Biome biome)
@ApiInternal java.util.Set<TileLayer> getLoadedLayers()