public class SetStateEvent extends Event
TileState is set into the world using
IChunk.setStateInner(TileLayer, int, int, TileState), meaning it will
also be called on any of the other helper methods like IChunkOrWorld.setState(TileLayer, int, int, TileState). Note that the x and y values are chunk-inner coordinates. Cancelling the event
will cause the tile not to be set into the world.