public final class PlayerJoinWorldEvent extends Event
AbstractEntityPlayer connects to a world.
The isConnected variable determines if the player is connecting to a server
that they aren't hosting themselves.| Modifier and Type | Field | Description |
|---|---|---|
boolean |
isConnected |
|
AbstractEntityPlayer |
player |
| Constructor | Description |
|---|---|
PlayerJoinWorldEvent(AbstractEntityPlayer player,
boolean isConnected) |
public final AbstractEntityPlayer player
public final boolean isConnected
public PlayerJoinWorldEvent(AbstractEntityPlayer player, boolean isConnected)