ITileRenderer<T>MultiTileRenderer, TileLiquidRendererpublic class DefaultTileRenderer<T extends Tile> extends java.lang.Object implements ITileRenderer<T>
| Modifier and Type | Field | Description |
|---|---|---|
ResourceName |
texture |
| Constructor | Description |
|---|---|
DefaultTileRenderer(ResourceName texture) |
| Modifier and Type | Method | Description |
|---|---|---|
com.google.gson.JsonElement |
getAdditionalTextureData(IGameInstance game,
IAssetManager manager,
IRenderer g,
T tile,
ItemInstance instance,
AbstractEntityPlayer player,
java.lang.String name) |
|
ITexture |
getParticleTexture(IGameInstance game,
IAssetManager manager,
IRenderer g,
T tile,
TileState state) |
|
void |
render(IGameInstance game,
IAssetManager manager,
IRenderer g,
IWorld world,
T tile,
TileState state,
int x,
int y,
TileLayer layer,
float renderX,
float renderY,
float scale,
int[] light) |
|
void |
renderInMainMenuBackground(IGameInstance game,
IAssetManager manager,
IRenderer g,
T tile,
TileState state,
float x,
float y,
float scale) |
|
void |
renderItem(IGameInstance game,
IAssetManager manager,
IRenderer g,
T tile,
ItemInstance instance,
float x,
float y,
float scale,
int filter) |
getRenderShader, renderInForeground, renderOnMouseOverpublic final ResourceName texture
public DefaultTileRenderer(ResourceName texture)
public void render(IGameInstance game, IAssetManager manager, IRenderer g, IWorld world, T tile, TileState state, int x, int y, TileLayer layer, float renderX, float renderY, float scale, int[] light)
render in interface ITileRenderer<T extends Tile>public void renderItem(IGameInstance game, IAssetManager manager, IRenderer g, T tile, ItemInstance instance, float x, float y, float scale, int filter)
renderItem in interface ITileRenderer<T extends Tile>public ITexture getParticleTexture(IGameInstance game, IAssetManager manager, IRenderer g, T tile, TileState state)
getParticleTexture in interface ITileRenderer<T extends Tile>public void renderInMainMenuBackground(IGameInstance game, IAssetManager manager, IRenderer g, T tile, TileState state, float x, float y, float scale)
renderInMainMenuBackground in interface ITileRenderer<T extends Tile>public com.google.gson.JsonElement getAdditionalTextureData(IGameInstance game, IAssetManager manager, IRenderer g, T tile, ItemInstance instance, AbstractEntityPlayer player, java.lang.String name)
getAdditionalTextureData in interface ITileRenderer<T extends Tile>