public interface IEntityRenderer<T extends Entity>
| Modifier and Type | Method | Description |
|---|---|---|
default ResourceName |
getRenderShader(IGameInstance game,
IAssetManager manager,
IRenderer g,
IWorld world,
T entity) |
|
void |
render(IGameInstance game,
IAssetManager manager,
IRenderer g,
IWorld world,
T entity,
float x,
float y,
int light) |
void render(IGameInstance game, IAssetManager manager, IRenderer g, IWorld world, T entity, float x, float y, int light)
default ResourceName getRenderShader(IGameInstance game, IAssetManager manager, IRenderer g, IWorld world, T entity)